ba72264542
* feat: restore group chat system with Socket.IO and SQLite persistence - GroupChatServer: Socket.IO server with room management, message history, typing indicators - SQLite storage for rooms, messages, and agent configuration - AgentClients: manages AI agent connections via socket.io-client, forwards @mentions to Hermes gateway - REST API: room CRUD, agent management, invite codes - Agent auto-restoration on server restart - Tests for all REST endpoints Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * docs: add context-engine design document for group chat compression Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: handle special-character session search * fix: keep unicode dotted session search on quoted FTS path * feat: add context engine and group chat frontend UI - Context engine: three-zone compression (head/tail/summary) with LLM summarization, incremental updates, TTL cache, and graceful degradation - Frontend: group chat page with Socket.IO client, room sidebar, message list, agent/member display, create/join-by-code modals - Integration: wire context engine into agent-clients before /v1/runs - Refactor ChatStorage to use global DB (getDb/ensureTable) with gc_ prefix - Add i18n keys for group chat to all 8 locales - Add sidebar nav entry and router for group chat page Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: remove leftover main branch code from merge conflict resolution The `isNumericQuery`, `hasUnsafeChars`, and `runLikeContentSearch` functions no longer exist — they were replaced by HEAD's `shouldUseLiteralContentSearch` and `runLiteralContentSearch`. This dead code block caused a TypeScript compile error after the merge. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: install missing socket.io dep and type ack params Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: enable WebSocket proxy and fix socket.io transport for group chat - Add ws: true to Vite proxy config so WebSocket upgrade requests are forwarded to the backend - Allow both polling and websocket transports on server and client (polling as fallback when WebSocket upgrade fails through proxy) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix: separate socket.io path from REST routes for group chat socket.io was mounted at /api/hermes/group-chat which intercepted all REST requests to /api/hermes/group-chat/rooms etc, returning "Transport unknown". Changed socket.io path to /api/hermes/group-chat/ws to avoid conflicts. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: improve group chat UI, agent management, and socket.io reliability - Redesign GroupChatPanel with Naive UI, stacked agent avatars, and popover management - Match GroupChatInput style with single chat input, add IME composition handling - Add agent add/remove per room with profile selection and duplicate prevention - Use @multiavatar for SVG avatar generation with caching - Decouple joinRoom from socket.io, use REST API for data loading - Switch socket.io to default path with /group-chat namespace to avoid proxy conflicts - Restore agent connections after server is listening - Add getRoomDetail REST endpoint and duplicate agent prevention (409) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: server-side @mention routing with context compression status and queue - Move @mention detection from agent socket listeners to server-side processMentions() - Add per-room processing lock to block mention dispatch during compression - Queue mentions during processing, drain only the latest when ready - Emit context_status events (compressing/replying/ready) to room via Socket.IO - Frontend displays compression status indicator above input - Token-based compression trigger (100k threshold) with CJK-aware estimation - Fix compressor type errors (countTokens parameter type) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: improve group chat profile handling and session sync Refine group chat room/session behavior with per-room compression controls, sidebar updates, and better stale session cleanup so multi-profile group chat state stays consistent. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: group chat improvements — session lifecycle, typing recovery, mention highlighting - Fix cross-profile session deletion with deferred delete queue - Move saveSessionProfile to after gateway response confirmation - Replace all console.log with logger in group-chat modules - Add server-side typing/context_status state tracking for room rejoin - Fix @ mention popup position to follow cursor - Add @ mention highlighting (blue) in chat message content - Fix mention regex to match all occurrences after HTML tags - Enable esbuild minify and treeShaking - Move @multiavatar/multiavatar to devDependencies - Add i18n keys for group chat features - Update tests for new functionality Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * chore: bump version to 0.4.5 and move @multiavatar to devDependencies Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com> Co-authored-by: Zhicheng Han <zhicheng.han@mathematik.uni-goettingen.de>
366 lines
13 KiB
TypeScript
366 lines
13 KiB
TypeScript
import { defineStore } from 'pinia'
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import { ref, computed } from 'vue'
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import {
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connectGroupChat,
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disconnectGroupChat,
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getSocket,
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getStoredUserId,
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getStoredUserName,
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type RoomInfo,
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type RoomAgent,
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type ChatMessage,
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type MemberInfo,
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createRoom,
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listRooms,
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getRoomDetail,
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joinRoomByCode,
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addAgent,
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listAgents,
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removeAgent,
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deleteRoom as deleteRoomApi,
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} from '@/api/hermes/group-chat'
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export const useGroupChatStore = defineStore('groupChat', () => {
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// ─── State ─────────────────────────────────────────────
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const connected = ref(false)
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const currentRoomId = ref<string | null>(null)
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const rooms = ref<RoomInfo[]>([])
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const messages = ref<ChatMessage[]>([])
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const members = ref<MemberInfo[]>([])
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const agents = ref<RoomAgent[]>([])
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const roomName = ref('')
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const isJoining = ref(false)
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const error = ref<string | null>(null)
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const typingUsers = ref<Map<string, { name: string; timer: ReturnType<typeof setTimeout> }>>(new Map())
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const contextStatuses = ref<Map<string, { agentName: string; status: string }>>(new Map())
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// Computed: returns first active status for backward compat
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const contextStatus = computed(() => {
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for (const [, status] of contextStatuses.value) {
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return status
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}
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return null
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})
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const userId = ref(getStoredUserId())
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const userName = ref(getStoredUserName() || '')
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// ─── Computed ───────────────────────────────────────────
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const sortedMessages = computed(() => {
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return [...messages.value].sort((a, b) => a.timestamp - b.timestamp)
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})
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const memberNames = computed(() => {
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return members.value.map(m => m.name)
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})
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const typingNames = computed(() => {
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return Array.from(typingUsers.value.values()).map(u => u.name)
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})
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const typingText = computed(() => {
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const names = typingNames.value
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if (names.length === 0) return ''
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if (names.length === 1) return `${names[0]} is typing...`
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if (names.length === 2) return `${names[0]} and ${names[1]} are typing...`
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return `${names[0]} and ${names.length - 1} others are typing...`
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})
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// ─── Connection ────────────────────────────────────────
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function connect() {
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const socket = connectGroupChat({
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userId: userId.value,
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userName: userName.value || undefined,
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})
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console.log('[GroupChat] connecting...', { userId: userId.value, userName: userName.value })
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socket.on('connect', () => {
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console.log('[GroupChat] connected, socket id:', socket.id)
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connected.value = true
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error.value = null
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})
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socket.on('disconnect', (reason) => {
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console.log('[GroupChat] disconnected:', reason)
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connected.value = false
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})
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socket.on('connect_error', (err: Error) => {
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console.error('[GroupChat] connect_error:', err.message)
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error.value = err.message
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connected.value = false
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})
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socket.on('message', (msg: ChatMessage) => {
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if (msg.roomId === currentRoomId.value) {
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messages.value.push(msg)
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}
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})
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socket.on('member_joined', (data: { roomId: string; members: MemberInfo[] }) => {
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if (data.roomId === currentRoomId.value) {
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members.value = data.members
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}
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})
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socket.on('member_left', (data: { roomId: string; members: MemberInfo[] }) => {
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if (data.roomId === currentRoomId.value) {
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members.value = data.members
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}
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})
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socket.on('typing', (data: { roomId: string; userId: string; userName: string }) => {
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if (data.roomId === currentRoomId.value && !typingUsers.value.has(data.userId)) {
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const timer = setTimeout(() => typingUsers.value.delete(data.userId), 5000)
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typingUsers.value.set(data.userId, { name: data.userName, timer })
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}
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})
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socket.on('stop_typing', (data: { roomId: string; userId: string }) => {
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if (data.roomId === currentRoomId.value && typingUsers.value.has(data.userId)) {
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const entry = typingUsers.value.get(data.userId)!
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clearTimeout(entry.timer)
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typingUsers.value.delete(data.userId)
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}
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})
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socket.on('context_status', (data: { roomId: string; agentName: string; status: string }) => {
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if (data.roomId === currentRoomId.value) {
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if (data.status === 'ready') {
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contextStatuses.value.delete(data.agentName)
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} else {
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contextStatuses.value.set(data.agentName, { agentName: data.agentName, status: data.status })
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}
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// Trigger reactivity
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contextStatuses.value = new Map(contextStatuses.value)
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}
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})
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socket.on('room_updated', (data: { roomId: string; totalTokens: number }) => {
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const room = rooms.value.find(r => r.id === data.roomId)
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if (room) room.totalTokens = data.totalTokens
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})
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}
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function disconnect() {
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disconnectGroupChat()
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connected.value = false
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currentRoomId.value = null
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messages.value = []
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members.value = []
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agents.value = []
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roomName.value = ''
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typingUsers.value.clear()
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contextStatuses.value.clear()
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}
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function setUserInfo(name: string, description: string) {
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userName.value = name
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localStorage.setItem('gc_user_name', name)
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localStorage.setItem('gc_user_description', description)
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}
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// ─── Room Actions ──────────────────────────────────────
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async function joinRoom(roomId: string) {
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isJoining.value = true
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error.value = null
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try {
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const res = await getRoomDetail(roomId)
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currentRoomId.value = res.room.id
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roomName.value = res.room.name
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messages.value = res.messages
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agents.value = res.agents
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members.value = res.members || []
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} catch (err: any) {
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error.value = err.message
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throw err
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} finally {
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isJoining.value = false
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}
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// Join via socket for real-time updates
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const socket = getSocket()
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if (socket) {
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await new Promise<void>((resolve) => {
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socket.emit('join', { roomId, name: userName.value || undefined }, (res: any) => {
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if (!res?.error) {
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members.value = res.members || []
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if (res.agents) agents.value = res.agents
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// Restore typing state from server
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if (res.typingUsers) {
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for (const u of res.typingUsers) {
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if (!typingUsers.value.has(u.userId)) {
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const timer = setTimeout(() => typingUsers.value.delete(u.userId), 5000)
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typingUsers.value.set(u.userId, { name: u.userName, timer })
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}
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}
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}
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// Restore context statuses from server
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if (res.contextStatuses) {
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contextStatuses.value = new Map(
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res.contextStatuses.map((s: any) => [s.agentName, s])
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)
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}
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}
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resolve()
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})
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})
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}
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}
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async function sendMessage(content: string) {
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const socket = getSocket()
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if (!socket || !currentRoomId.value) return
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emitStopTyping()
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return new Promise<void>((resolve, reject) => {
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socket!.emit('message', { roomId: currentRoomId.value, content }, (res: { id?: string; error?: string }) => {
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if (res.error) {
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reject(new Error(res.error))
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return
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}
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resolve()
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})
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})
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}
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async function loadRooms() {
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try {
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const res = await listRooms()
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rooms.value = res.rooms
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} catch (err: any) {
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error.value = err.message
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}
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}
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async function createNewRoom(name: string, inviteCode: string, agentList?: { profile: string; name?: string; description?: string; invited?: boolean }[], compression?: { triggerTokens: number; maxHistoryTokens: number; tailMessageCount: number }) {
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try {
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const res = await createRoom({
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name,
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inviteCode,
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agents: agentList,
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compression: compression || { triggerTokens: 100000, maxHistoryTokens: 32000, tailMessageCount: 20 },
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})
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rooms.value.push(res.room)
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return res
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} catch (err: any) {
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error.value = err.message
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throw err
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}
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}
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async function joinByCode(code: string) {
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try {
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const res = await joinRoomByCode(code)
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await joinRoom(res.room.id)
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return res.room
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} catch (err: any) {
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error.value = err.message
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throw err
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}
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}
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async function deleteRoom(roomId: string) {
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try {
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await deleteRoomApi(roomId)
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rooms.value = rooms.value.filter(r => r.id !== roomId)
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if (currentRoomId.value === roomId) {
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currentRoomId.value = null
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messages.value = []
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members.value = []
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agents.value = []
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roomName.value = ''
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}
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} catch (err: any) {
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error.value = err.message
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throw err
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}
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}
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// ─── Agent Actions ─────────────────────────────────────
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async function loadAgents(roomId: string) {
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try {
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const res = await listAgents(roomId)
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agents.value = res.agents
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} catch { /* ignore */ }
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}
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async function addAgentToRoom(roomId: string, data: { profile: string; name?: string; description?: string; invited?: boolean }) {
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try {
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const res = await addAgent(roomId, data)
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agents.value.push(res.agent)
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return res.agent
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} catch (err: any) {
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error.value = err.message
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throw err
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}
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}
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async function removeAgentFromRoom(roomId: string, agentId: string) {
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try {
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await removeAgent(roomId, agentId)
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agents.value = agents.value.filter(a => a.id !== agentId)
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} catch (err: any) {
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error.value = err.message
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throw err
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}
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}
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// ─── Typing ────────────────────────────────────────────
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let _typingTimer: ReturnType<typeof setTimeout> | null = null
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function emitTyping() {
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const socket = getSocket()
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if (!socket || !currentRoomId.value) return
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socket.emit('typing', { roomId: currentRoomId.value })
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if (_typingTimer) clearTimeout(_typingTimer)
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_typingTimer = setTimeout(() => emitStopTyping(), 4000)
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}
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function emitStopTyping() {
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const socket = getSocket()
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if (!socket || !currentRoomId.value) return
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socket.emit('stop_typing', { roomId: currentRoomId.value })
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if (_typingTimer) { clearTimeout(_typingTimer); _typingTimer = null }
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}
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return {
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// State
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connected,
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currentRoomId,
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rooms,
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messages,
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members,
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agents,
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roomName,
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isJoining,
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error,
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contextStatus,
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contextStatuses,
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userId,
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userName,
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// Computed
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sortedMessages,
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memberNames,
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typingNames,
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typingText,
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// Actions
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connect,
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disconnect,
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setUserInfo,
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joinRoom,
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sendMessage,
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loadRooms,
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emitTyping,
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emitStopTyping,
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createNewRoom,
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joinByCode,
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deleteRoom,
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loadAgents,
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addAgentToRoom,
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removeAgentFromRoom,
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}
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})
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