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yunrui_asset/frontend/src/components/3d/DeviceModel.jsx
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import React, { useState, useRef, useMemo, useEffect, useCallback } from 'react';
import { useFrame, useThree } from '@react-three/fiber';
import * as THREE from 'three';
const PERFORMANCE_MODE = true;
// 背板渲染控制常量
const BACK_PANEL_CONFIG = {
// 相机在正面时不渲染背板(z > threshold
visibilityThreshold: -0.3,
// 距离阈值:太远时不渲染详细背板
detailDistanceThreshold: 3.0,
// 简化背板距离:超过此距离只显示基础背板
simplifiedDistanceThreshold: 1.5,
};
// ==================== 全局共享几何体和材质缓存 ====================
// 这些资源只创建一次,所有设备组件共享,大幅减少显存占用
// 基础几何体(使用 scale 调整大小,避免重复创建)
const SHARED_GEOMETRIES = {
// 1x1x1 单位立方体,使用时通过 scale 调整尺寸
box: new THREE.BoxGeometry(1, 1, 1),
// 圆形几何体
circle: new THREE.CircleGeometry(1, 16),
// 圆柱体
cylinder: new THREE.CylinderGeometry(1, 1, 1, 16),
};
// 共享材质(按类型分类,避免重复创建相同材质)
const SHARED_MATERIALS = {
// 机身材质 - 深灰色哑光金属
chassis: new THREE.MeshStandardMaterial({
color: "#333333",
roughness: 0.9,
metalness: 0.3
}),
// 面板材质 - 灰色塑料
panel: new THREE.MeshStandardMaterial({
color: "#555555",
roughness: 0.8,
metalness: 0.1
}),
// 面板高亮材质 - 悬停/选中时使用
panelHover: new THREE.MeshStandardMaterial({
color: "#666666",
roughness: 0.8,
metalness: 0.1
}),
// LED 灯材质
led: new THREE.MeshBasicMaterial({
toneMapped: false
}),
// 状态灯底座
ledBase: new THREE.MeshStandardMaterial({
color: "#333333"
}),
// 深色面板
darkPanel: new THREE.MeshStandardMaterial({
color: "#1e293b",
roughness: 0.7,
metalness: 0.5
}),
// 硬盘托架
driveBay: new THREE.MeshStandardMaterial({
color: "#334155",
roughness: 0.6,
metalness: 0.4
}),
// 装饰条
accent: new THREE.MeshStandardMaterial({
color: "#000000",
roughness: 0.2
}),
// 金属细节
metalDetail: new THREE.MeshStandardMaterial({
color: "#cbd5e1"
}),
// 网口
networkPort: new THREE.MeshStandardMaterial({
color: "#1e293b",
roughness: 0.3
}),
// 网口发光
networkLed: new THREE.MeshBasicMaterial({
color: "#10b981",
toneMapped: false
}),
// 电源
powerSupply: new THREE.MeshStandardMaterial({
color: "#374151",
roughness: 0.5
}),
// 风扇
fan: new THREE.MeshStandardMaterial({
color: "#1f2937",
roughness: 0.4
}),
// 散热孔
vent: new THREE.MeshStandardMaterial({
color: "#111827"
}),
};
// InstancedMesh 共享几何体
const SHARED_INSTANCED_GEOMETRIES = {
// 状态灯
statusLight: new THREE.CircleGeometry(0.0015, 8),
// 硬盘托架
driveBay: new THREE.BoxGeometry(0.07, 0.035, 0.004),
// 硬盘细节
driveDetail: new THREE.BoxGeometry(0.015, 0.025, 0.002),
// 存储托架
storageBay: new THREE.BoxGeometry(0.08, 0.12, 0.004),
// 存储细节
storageDetail: new THREE.BoxGeometry(0.06, 0.08, 0.002),
// 网口
networkPort: new THREE.BoxGeometry(0.012, 0.008, 0.004),
// 网口发光
networkLed: new THREE.BoxGeometry(0.003, 0.002, 0.001),
// SFP端口
sfpPort: new THREE.BoxGeometry(0.02, 0.015, 0.005),
// SFP内部
sfpInner: new THREE.BoxGeometry(0.016, 0.011, 0.002),
// SFP连接器
sfpConnector: new THREE.BoxGeometry(0.01, 0.002, 0.008),
// SFP指示灯
sfpLed: new THREE.ConeGeometry(0.002, 0.004, 3),
};
// InstancedMesh 共享材质
const SHARED_INSTANCED_MATERIALS = {
// 状态灯基础材质
statusLight: new THREE.MeshBasicMaterial({ toneMapped: false }),
// 硬盘托架
driveBay: new THREE.MeshStandardMaterial({ color: '#334155', roughness: 0.6, metalness: 0.4 }),
// 硬盘细节
driveDetail: new THREE.MeshStandardMaterial({ color: '#1e293b' }),
// 存储托架
storageBay: new THREE.MeshStandardMaterial({ color: '#374151', roughness: 0.5 }),
// 存储细节
storageDetail: new THREE.MeshStandardMaterial({ color: '#4b5563' }),
// 网口
networkPort: new THREE.MeshStandardMaterial({ color: '#1e293b', roughness: 0.3 }),
// 网口发光
networkLed: new THREE.MeshBasicMaterial({ color: '#10b981', toneMapped: false }),
};
const InstancedStatusLights = ({ count, positions, colors: statusColors, zOffset }) => {
const meshRef = useRef();
const dummy = useMemo(() => new THREE.Object3D(), []);
useEffect(() => {
if (meshRef.current) {
for (let i = 0; i < count; i++) {
dummy.position.set(positions[i].x, positions[i].y, positions[i].z + zOffset);
dummy.updateMatrix();
meshRef.current.setMatrixAt(i, dummy.matrix);
}
meshRef.current.instanceMatrix.needsUpdate = true;
}
}, [count, positions, zOffset, dummy]);
// 修复:正确更新实例颜色
useEffect(() => {
if (meshRef.current) {
for (let i = 0; i < count; i++) {
const color = new THREE.Color(statusColors[i] || '#22c55e');
meshRef.current.setColorAt(i, color);
}
if (meshRef.current.instanceColor) {
meshRef.current.instanceColor.needsUpdate = true;
}
}
}, [count, statusColors]);
// 资源清理
useEffect(() => {
return () => {
if (meshRef.current) {
meshRef.current.dispose();
}
};
}, []);
return (
<instancedMesh ref={meshRef} args={[SHARED_INSTANCED_GEOMETRIES.statusLight, SHARED_INSTANCED_MATERIALS.statusLight, count]}>
</instancedMesh>
);
};
const InstancedDriveBays = ({ count, positions, color, hasDetail = true }) => {
const meshRef = useRef();
const detailRef = useRef();
const dummy = useMemo(() => new THREE.Object3D(), []);
useEffect(() => {
if (meshRef.current) {
for (let i = 0; i < count; i++) {
dummy.position.set(positions[i].x, positions[i].y, positions[i].z);
dummy.scale.set(1, 1, 1);
dummy.updateMatrix();
meshRef.current.setMatrixAt(i, dummy.matrix);
}
meshRef.current.instanceMatrix.needsUpdate = true;
}
if (detailRef.current && hasDetail) {
for (let i = 0; i < count; i++) {
dummy.position.set(positions[i].x + 0.04, positions[i].y, positions[i].z + 0.003);
dummy.scale.set(1, 1, 1);
dummy.updateMatrix();
detailRef.current.setMatrixAt(i, dummy.matrix);
}
detailRef.current.instanceMatrix.needsUpdate = true;
}
}, [count, positions, hasDetail, dummy]);
// 资源清理
useEffect(() => {
return () => {
if (meshRef.current) meshRef.current.dispose();
if (detailRef.current) detailRef.current.dispose();
};
}, []);
return (
<group>
<instancedMesh ref={meshRef} args={[SHARED_INSTANCED_GEOMETRIES.driveBay, SHARED_INSTANCED_MATERIALS.driveBay, count]}>
</instancedMesh>
{hasDetail && (
<instancedMesh ref={detailRef} args={[SHARED_INSTANCED_GEOMETRIES.driveDetail, SHARED_INSTANCED_MATERIALS.driveDetail, count]}>
</instancedMesh>
)}
</group>
);
};
const InstancedStorageBays = ({ count, positions, color }) => {
const meshRef = useRef();
const detailRef = useRef();
const dummy = useMemo(() => new THREE.Object3D(), []);
useEffect(() => {
if (meshRef.current) {
for (let i = 0; i < count; i++) {
dummy.position.set(positions[i].x, positions[i].y, positions[i].z);
dummy.scale.set(1, 1, 1);
dummy.updateMatrix();
meshRef.current.setMatrixAt(i, dummy.matrix);
}
meshRef.current.instanceMatrix.needsUpdate = true;
}
if (detailRef.current) {
for (let i = 0; i < count; i++) {
dummy.position.set(positions[i].x + 0.03, positions[i].y, positions[i].z + 0.003);
dummy.scale.set(1, 1, 1);
dummy.updateMatrix();
detailRef.current.setMatrixAt(i, dummy.matrix);
}
detailRef.current.instanceMatrix.needsUpdate = true;
}
}, [count, positions, dummy]);
// 资源清理
useEffect(() => {
return () => {
if (meshRef.current) meshRef.current.dispose();
if (detailRef.current) detailRef.current.dispose();
};
}, []);
return (
<group>
<instancedMesh ref={meshRef} args={[SHARED_INSTANCED_GEOMETRIES.storageBay, SHARED_INSTANCED_MATERIALS.storageBay, count]}>
</instancedMesh>
<instancedMesh ref={detailRef} args={[SHARED_INSTANCED_GEOMETRIES.storageDetail, SHARED_INSTANCED_MATERIALS.storageDetail, count]}>
</instancedMesh>
</group>
);
};
const InstancedRJ45Ports = ({ count, positions, statuses, frontZ }) => {
const meshRef = useRef();
const innerRef = useRef();
const tabRef = useRef();
const ledRef = useRef();
const dummy = useMemo(() => new THREE.Object3D(), []);
useEffect(() => {
if (meshRef.current) {
for (let i = 0; i < count; i++) {
dummy.position.set(positions[i].x, positions[i].y + 0.012, frontZ + 0.006);
dummy.scale.set(1, 1, 1);
dummy.updateMatrix();
meshRef.current.setMatrixAt(i, dummy.matrix);
}
meshRef.current.instanceMatrix.needsUpdate = true;
}
if (innerRef.current) {
for (let i = 0; i < count; i++) {
dummy.position.set(positions[i].x, positions[i].y + 0.012, frontZ + 0.007);
dummy.scale.set(1, 1, 1);
dummy.updateMatrix();
innerRef.current.setMatrixAt(i, dummy.matrix);
}
innerRef.current.instanceMatrix.needsUpdate = true;
}
if (tabRef.current) {
for (let i = 0; i < count; i++) {
dummy.position.set(positions[i].x, positions[i].y + 0.015, frontZ + 0.008);
dummy.scale.set(1, 1, 1);
dummy.updateMatrix();
tabRef.current.setMatrixAt(i, dummy.matrix);
}
tabRef.current.instanceMatrix.needsUpdate = true;
}
if (ledRef.current) {
for (let i = 0; i < count; i++) {
const status = statuses[i] || 'disconnected';
const ledY = positions[i].y + (i % 2 === 0 ? 0.021 : -0.002);
dummy.position.set(positions[i].x - 0.004, ledY, frontZ + 0.006);
dummy.scale.set(1, 1, 1);
dummy.updateMatrix();
ledRef.current.setMatrixAt(i, dummy.matrix);
}
ledRef.current.instanceMatrix.needsUpdate = true;
}
}, [count, positions, statuses, frontZ, dummy]);
const ledColors = useMemo(() => {
return statuses.map(s => s !== 'disconnected' ? (s === 'fault' ? '#ef4444' : '#22c55e') : '#475569');
}, [statuses]);
// 资源清理
useEffect(() => {
return () => {
if (meshRef.current) meshRef.current.dispose();
if (innerRef.current) innerRef.current.dispose();
if (tabRef.current) tabRef.current.dispose();
if (ledRef.current) ledRef.current.dispose();
};
}, []);
return (
<group>
<instancedMesh ref={meshRef} args={[SHARED_INSTANCED_GEOMETRIES.networkPort, SHARED_INSTANCED_MATERIALS.networkPort, count]}>
</instancedMesh>
<instancedMesh ref={innerRef} args={[SHARED_INSTANCED_GEOMETRIES.networkPort, SHARED_INSTANCED_MATERIALS.networkPort, count]}>
</instancedMesh>
<instancedMesh ref={tabRef} args={[SHARED_INSTANCED_GEOMETRIES.networkLed, SHARED_INSTANCED_MATERIALS.networkLed, count]}>
</instancedMesh>
<instancedMesh ref={ledRef} args={[SHARED_INSTANCED_GEOMETRIES.networkLed, SHARED_INSTANCED_MATERIALS.networkLed, count]}>
</instancedMesh>
</group>
);
};
const InstancedSFPports = ({ count, positions, statuses, frontZ }) => {
const meshRef = useRef();
const innerRef = useRef();
const connectorRef = useRef();
const ledRef = useRef();
const dummy = useMemo(() => new THREE.Object3D(), []);
useEffect(() => {
if (meshRef.current) {
for (let i = 0; i < count; i++) {
dummy.position.set(positions[i].x, positions[i].y, frontZ + 0.006);
dummy.scale.set(1, 1, 1);
dummy.updateMatrix();
meshRef.current.setMatrixAt(i, dummy.matrix);
}
meshRef.current.instanceMatrix.needsUpdate = true;
}
if (innerRef.current) {
for (let i = 0; i < count; i++) {
dummy.position.set(positions[i].x, positions[i].y, frontZ + 0.009);
dummy.scale.set(1, 1, 1);
dummy.updateMatrix();
innerRef.current.setMatrixAt(i, dummy.matrix);
}
innerRef.current.instanceMatrix.needsUpdate = true;
}
if (connectorRef.current) {
for (let i = 0; i < count; i++) {
const isConnected = statuses[i] !== 'disconnected';
dummy.position.set(positions[i].x, positions[i].y, frontZ + 0.012);
dummy.scale.set(isConnected ? 1 : 0.001, 1, 1);
dummy.updateMatrix();
connectorRef.current.setMatrixAt(i, dummy.matrix);
}
connectorRef.current.instanceMatrix.needsUpdate = true;
}
if (ledRef.current) {
for (let i = 0; i < count; i++) {
const isConnected = statuses[i] !== 'disconnected';
dummy.position.set(positions[i].x, positions[i].y + 0.01, frontZ + 0.009);
dummy.scale.set(1, 1, 1);
dummy.updateMatrix();
ledRef.current.setMatrixAt(i, dummy.matrix);
}
ledRef.current.instanceMatrix.needsUpdate = true;
}
}, [count, positions, statuses, frontZ, dummy]);
// 修复:正确更新SFP指示灯颜色
useEffect(() => {
if (ledRef.current) {
for (let i = 0; i < count; i++) {
const isConnected = statuses[i] !== 'disconnected';
const color = new THREE.Color(isConnected ? '#22c55e' : '#475569');
ledRef.current.setColorAt(i, color);
}
if (ledRef.current.instanceColor) {
ledRef.current.instanceColor.needsUpdate = true;
}
}
}, [count, statuses]);
// 资源清理
useEffect(() => {
return () => {
if (meshRef.current) meshRef.current.dispose();
if (innerRef.current) innerRef.current.dispose();
if (connectorRef.current) connectorRef.current.dispose();
if (ledRef.current) ledRef.current.dispose();
};
}, []);
return (
<group>
<instancedMesh ref={meshRef} args={[SHARED_INSTANCED_GEOMETRIES.sfpPort, SHARED_INSTANCED_MATERIALS.networkPort, count]} />
<instancedMesh ref={innerRef} args={[SHARED_INSTANCED_GEOMETRIES.sfpInner, SHARED_INSTANCED_MATERIALS.driveDetail, count]} />
<instancedMesh ref={connectorRef} args={[SHARED_INSTANCED_GEOMETRIES.sfpConnector, SHARED_INSTANCED_MATERIALS.metalDetail, count]} />
<instancedMesh ref={ledRef} args={[SHARED_INSTANCED_GEOMETRIES.sfpLed, SHARED_INSTANCED_MATERIALS.networkLed, count]} />
</group>
);
};
const FirewallFace = ({ device, height, frontZ, isSelected }) => {
const halfWidth = 0.4826 / 2;
return (
<group>
<mesh position={[-halfWidth + 0.02, 0, frontZ + 0.006]}>
<boxGeometry args={[0.01, height, 0.003]} />
<meshStandardMaterial color="#ef4444" emissive="#ef4444" emissiveIntensity={0.3} />
</mesh>
<mesh position={[0, 0, frontZ + 0.0055]}>
<boxGeometry args={[0.46, height - 0.004, 0.002]} />
<meshStandardMaterial color="#2d3748" roughness={0.7} metalness={0.6} />
</mesh>
<group position={[-0.08, 0, frontZ + 0.007]}>
<mesh>
<boxGeometry args={[0.12, 0.03, 0.002]} />
<meshStandardMaterial color="#000000" roughness={0.1} metalness={0.8} />
</mesh>
<group position={[0, 0, 0.002]}>
<mesh>
<boxGeometry args={[0.10, 0.001, 0.001]} />
<meshBasicMaterial color="#10b981" transparent opacity={0.5} />
</mesh>
</group>
</group>
<group position={[0.1, 0, frontZ + 0.007]}>
{!PERFORMANCE_MODE && Array.from({ length: 4 }).map((_, col) => (
<mesh key={col} position={[-0.03 + col * 0.02, 0, 0]}>
<circleGeometry args={[0.008, 6]} />
<meshBasicMaterial color="#1a202c" />
</mesh>
))}
{!PERFORMANCE_MODE && (
<pointLight position={[0, 0, -0.01]} color="#f97316" intensity={0.8} distance={0.2} />
)}
</group>
<group position={[0.2, 0.01, frontZ + 0.008]}>
{['#22c55e', '#22c55e', device.status === 'error' ? '#ef4444' : '#4b5563'].map((color, i) => (
<mesh key={i} position={[0, -i * 0.01, 0]}>
<circleGeometry args={[0.002, 8]} />
<meshBasicMaterial color={color} />
{i === 2 && device.status === 'error' && (
<pointLight color="#ef4444" intensity={1} distance={0.05} />
)}
</mesh>
))}
</group>
</group>
);
};
const DeviceModel = ({ device, rackHeight, isSelected, onClick, onHover, uHeight: propUHeight, position, rackDepth, slideEnabled = true }) => {
const mesh = useRef();
const groupRef = useRef();
const [hovered, setHover] = useState(false);
// 使用 ref 存储动画状态,避免每帧触发 React 状态更新
const isExtendedRef = useRef(false);
const currentZRef = useRef(0);
// 使用 ref 避免重复设置悬停状态
const isHoveredRef = useRef(false);
// 背板渲染控制状态
const [backPanelLevel, setBackPanelLevel] = useState(0); // 0: 不渲染, 1: 简化, 2: 完整
const { camera } = useThree();
const frameCount = useRef(0);
// 使用传入的 uHeight (默认为 0.04445m)
const uHeight = propUHeight || 0.04445;
const depth = rackDepth || 1.0; // 机柜深度,默认1米
// 滑轨动画 - 仅在展开时运行且slideEnabled为true
// 使用 ref 直接操作 mesh,避免 React 状态更新
useFrame(() => {
if (!slideEnabled || (!isExtendedRef.current && Math.abs(currentZRef.current) < 0.001)) {
return;
}
const targetZ = isExtendedRef.current ? 0.6 : 0;
const lerpFactor = 0.1;
currentZRef.current += (targetZ - currentZRef.current) * lerpFactor;
// 直接操作 group 的 position,不通过 React state
if (groupRef.current) {
groupRef.current.position.z = currentZRef.current;
}
});
// 背板渲染控制 - 根据相机位置动态调整
// 只在相机绕到背面时才渲染背板
useFrame(() => {
// 每10帧检查一次,减少计算频率
frameCount.current++;
if (frameCount.current % 10 !== 0) return;
if (!groupRef.current) return;
// 获取相机相对设备的位置
const deviceWorldPos = new THREE.Vector3();
groupRef.current.getWorldPosition(deviceWorldPos);
const cameraZ = camera.position.z;
// 简单逻辑:相机在正面(z > threshold)时不渲染背板
// 相机在背面(z <= threshold)时渲染完整背板
const shouldShowBackPanel = cameraZ <= BACK_PANEL_CONFIG.visibilityThreshold;
const newLevel = shouldShowBackPanel ? 2 : 0;
// 只有当级别变化时才更新状态
if (newLevel !== backPanelLevel) {
setBackPanelLevel(newLevel);
}
});
// 尺寸定义 (适配标准 0.6m 机柜)
// 标准19英寸机柜内部净宽约 0.45m,设备面板宽 0.4826m (19inch)
const chassisWidth = 0.44; // 机身宽度 440mm
const chassisDepth = 0.8; // 机身深度 800mm
const panelWidth = 0.4826; // 前面板宽度 482.6mm (19英寸)
const panelDepth = 0.02; // 前面板厚度 20mm
// 计算实际位置(防止超出机柜)
// 优先使用父组件传入的 position,如果未传入则内部计算(作为 fallback)
// 注意:父组件 RackModel 已经计算好了 position=[0, yPos, 0]
// 我们只需要处理设备的高度
const dHeight = device.height || device.u_height || 1;
const height = dHeight * uHeight;
// 间隙调整:减少设备上下间隙,使其更饱满,减少视觉偏差
const gap = 0.002; // 总间隙 2mm
// Z轴定位
// 假设机柜中心为0,前沿为 depth/2
// 设备前面板应该贴近前沿
const frontZ = depth / 2 - 0.02;
const panelZ = frontZ - panelDepth / 2;
const chassisZ = frontZ - panelDepth - chassisDepth / 2;
// 颜色定义 (参考 CSS 变量)
const colors = {
server: '#3b82f6', // --color-device-server
switch: '#22c55e', // --color-device-switch
router: '#f59e0b', // --color-device-router
firewall: '#ef4444', // --color-device-firewall
storage: '#8b5cf6', // --color-device-storage
default: '#3b82f6',
status: {
running: '#10b981', // --color-status-running
warning: '#f59e0b', // --color-status-warning
error: '#ef4444', // --color-status-error
offline: '#6b7280' // --color-status-offline
},
panelBg: '#1e293b', // 深色面板背景
panelLight: '#334155',
text: '#f1f5f9'
};
const getDeviceColor = (type) => {
const t = type?.toLowerCase() || '';
if (t.includes('server') || t.includes('服务器')) return colors.server;
if (t.includes('switch') || t.includes('交换机')) return colors.switch;
if (t.includes('router') || t.includes('路由器')) return colors.router;
if (t.includes('firewall') || t.includes('防火墙')) return colors.firewall;
if (t.includes('storage') || t.includes('存储')) return colors.storage;
return colors.default;
};
const deviceColor = getDeviceColor(device.type);
const statusColor = colors.status[device.status] || colors.status.running;
// 渲染服务器前面板细节
const renderServerFace = () => {
const is2U = height > 0.08;
const driveRows = is2U ? 2 : 1;
const driveCols = PERFORMANCE_MODE ? 3 : 4;
const driveWidth = 0.07;
const driveHeight = 0.035;
const drivePositions = [];
for (let row = 0; row < driveRows; row++) {
for (let col = 0; col < driveCols; col++) {
if (!is2U && row > 0) continue;
const xPos = (col - 1) * (driveWidth + 0.005);
const yPos = is2U ? (row === 0 ? 0.02 : -0.02) : 0;
drivePositions.push({ x: xPos, y: yPos, z: 0 });
}
}
return (
<group>
<mesh position={[0, 0, frontZ + 0.0055]}>
<boxGeometry args={[0.44, height - 0.004, 0.002]} />
<meshStandardMaterial color="#1e293b" roughness={0.7} metalness={0.5} />
</mesh>
<group position={[-0.18, 0, frontZ + 0.006]}>
<mesh position={[-0.02, 0, 0]}>
<boxGeometry args={[0.04, height - 0.01, 0.002]} />
<meshStandardMaterial color="#000000" roughness={0.2} />
</mesh>
<group position={[-0.025, 0.01, 0.002]}>
<mesh rotation={[Math.PI/2, 0, 0]}>
<cylinderGeometry args={[0.004, 0.004, 0.002, 16]} />
<meshStandardMaterial color="#cbd5e1" metalness={0.8} />
</mesh>
{!PERFORMANCE_MODE && (
<pointLight color="#22c55e" intensity={0.5} distance={0.05} />
)}
<mesh position={[0, 0, 0.0011]} rotation={[Math.PI/2, 0, 0]}>
<cylinderGeometry args={[0.002, 0.002, 0.001, 16]} />
<meshBasicMaterial color={device.status === 'offline' ? '#4b5563' : '#22c55e'} />
</mesh>
</group>
<mesh position={[-0.015, 0.01, 0.002]} rotation={[Math.PI/2, 0, 0]}>
<cylinderGeometry args={[0.002, 0.002, 0.002, 16]} />
<meshStandardMaterial color="#3b82f6" />
</mesh>
<mesh position={[-0.02, -0.01, 0.002]}>
<boxGeometry args={[0.006, 0.012, 0.002]} />
<meshStandardMaterial color="#475569" />
</mesh>
<mesh position={[-0.02, -0.01, 0.001]}>
<boxGeometry args={[0.004, 0.01, 0.001]} />
<meshBasicMaterial color="#000" />
</mesh>
</group>
<group position={[0.05, 0, frontZ + 0.006]}>
<InstancedDriveBays
count={drivePositions.length}
positions={drivePositions}
color="#334155"
hasDetail={!PERFORMANCE_MODE}
/>
</group>
<group position={[0.2, 0, frontZ + 0.006]}>
<mesh position={[0, 0, 0.002]} rotation={[0, 0, Math.PI/2]}>
<cylinderGeometry args={[0.005, 0.005, 0.002, 6]} />
<meshStandardMaterial color="#3b82f6" />
</mesh>
<mesh position={[0, 0, 0.003]}>
<boxGeometry args={[0.012, 0.006, 0.001]} />
<meshBasicMaterial color="#000" />
</mesh>
</group>
</group>
);
};
// 渲染存储设备前面板细节
const renderStorageFace = () => {
const rows = PERFORMANCE_MODE ? 2 : 3;
const cols = PERFORMANCE_MODE ? 2 : 4;
const bayWidth = 0.10;
const bayHeight = 0.028;
const bayPositions = [];
for (let row = 0; row < rows; row++) {
for (let col = 0; col < cols; col++) {
const xPos = (col - 1) * (bayWidth + 0.002);
const yStep = (height - 0.02) / rows;
const yPos = (rows - 1 - row) * yStep - (rows - 1) * yStep / 2;
bayPositions.push({ x: xPos, y: yPos, z: 0 });
}
}
return (
<group>
<mesh position={[0, 0, frontZ + 0.0055]}>
<boxGeometry args={[0.44, height - 0.004, 0.002]} />
<meshStandardMaterial color="#0f172a" roughness={0.8} />
</mesh>
<group position={[0, 0, frontZ + 0.008]}>
<InstancedStorageBays
count={bayPositions.length}
positions={bayPositions}
color="#334155"
/>
</group>
</group>
);
};
// 渲染交换机前面板细节
const renderSwitchFace = () => {
const getPortStatus = (portName) => {
if (!device.cables || !Array.isArray(device.cables)) return 'disconnected';
const cable = device.cables.find(c =>
(c.sourceDeviceId === device.deviceId && c.sourcePort === portName) ||
(c.targetDeviceId === device.deviceId && c.targetPort === portName)
);
return cable ? (cable.status || 'normal') : 'disconnected';
};
const sfpCount = PERFORMANCE_MODE ? 2 : 4;
const rj45GroupCount = PERFORMANCE_MODE ? 2 : 4;
const rj45ColCount = PERFORMANCE_MODE ? 4 : 6;
const sfpPositions = [];
const sfpStatuses = [];
for (let i = 0; i < sfpCount; i++) {
sfpPositions.push({ x: -0.13 + i * 0.025, y: -0.005, z: 0 });
sfpStatuses.push(getPortStatus(`SFP+ ${i + 1}`));
}
const rj45PortCount = rj45GroupCount * rj45ColCount * 2;
const rj45Positions = [];
const rj45Statuses = [];
for (let groupIndex = 0; groupIndex < rj45GroupCount; groupIndex++) {
const groupX = -0.02 + groupIndex * 0.09;
for (let colIndex = 0; colIndex < rj45ColCount; colIndex++) {
const portX = -0.03 + colIndex * 0.012;
const globalCol = groupIndex * rj45ColCount + colIndex;
const topPortNum = globalCol * 2 + 1;
const bottomPortNum = globalCol * 2 + 2;
const topStatus = getPortStatus(`Port ${topPortNum}`);
const bottomStatus = getPortStatus(`Port ${bottomPortNum}`);
rj45Positions.push({ x: groupX + portX, y: 0, z: 0 });
rj45Statuses.push(topStatus);
rj45Positions.push({ x: groupX + portX, y: -0.024, z: 0 });
rj45Statuses.push(bottomStatus);
}
}
return (
<group>
<mesh position={[0, 0, frontZ + 0.0055]}>
<boxGeometry args={[0.44, height - 0.004, 0.002]} />
<meshStandardMaterial color="#334155" roughness={0.6} metalness={0.4} />
</mesh>
<group position={[-0.19, 0, frontZ + 0.006]}>
<mesh position={[0, 0, 0]}>
<boxGeometry args={[0.05, height - 0.015, 0.002]} />
<meshStandardMaterial color="#1e293b" />
</mesh>
<mesh position={[-0.015, 0.005, 0.002]}>
<boxGeometry args={[0.012, 0.01, 0.002]} />
<meshStandardMaterial color="#94a3b8" />
</mesh>
<mesh position={[-0.015, 0.012, 0.002]}>
<boxGeometry args={[0.012, 0.002, 0.001]} />
<meshBasicMaterial color="#3b82f6" />
</mesh>
<mesh position={[0.015, 0.005, 0.002]}>
<boxGeometry args={[0.008, 0.012, 0.002]} />
<meshStandardMaterial color="#cbd5e1" />
</mesh>
<group position={[0, -0.01, 0.002]}>
{['SYS', 'PWR'].map((label, idx) => (
<group key={label} position={[(idx - 0.5) * 0.02, 0, 0]}>
<mesh>
<circleGeometry args={[0.0015, 8]} />
<meshBasicMaterial color="#22c55e" />
</mesh>
</group>
))}
</group>
</group>
<group position={[-0.13, -0.005, 0]}>
<InstancedSFPports
count={sfpCount}
positions={sfpPositions}
statuses={sfpStatuses}
frontZ={frontZ}
/>
</group>
<group position={[-0.02, 0, 0]}>
<InstancedRJ45Ports
count={rj45PortCount}
positions={rj45Positions}
statuses={rj45Statuses}
frontZ={frontZ}
/>
</group>
</group>
);
};
// 渲染简化版背板(只显示基础背板)
const renderSimplifiedBackPanel = (backZ) => {
return (
<group position={[0, 0, backZ]} rotation={[0, Math.PI, 0]}>
{/* 基础背板 - 使用共享几何体 */}
<mesh
position={[0, 0, 0.001]}
geometry={SHARED_GEOMETRIES.box}
material={SHARED_MATERIALS.panel}
scale={[chassisWidth, height - gap, 0.002]}
/>
</group>
);
};
// 渲染完整版背板(包含 PSU、风扇、网卡等细节)
const renderFullBackPanel = (backZ) => {
return (
<group position={[0, 0, backZ]} rotation={[0, Math.PI, 0]}>
{/* 基础背板 - 透明玻璃质感 */}
<mesh position={[0, 0, 0.001]}>
<boxGeometry args={[chassisWidth, height - gap, 0.002]} />
<meshStandardMaterial
color="#94a3b8"
transparent
opacity={0.3}
roughness={0.2}
metalness={0.8}
/>
</mesh>
{/* 电源模块 (PSU) - 左侧 */}
<group position={[0.25, 0, 0.002]}>
{[-0.02, 0.02].map((yOffset, i) => (
<group key={i} position={[0, height > 0.15 ? yOffset * 2 : 0, 0]}>
{(height > 0.15 || i === 0) && (
<group position={[i === 1 && height <= 0.15 ? -0.06 : 0, 0, 0]}>
{/* PSU 面板 */}
<mesh>
<boxGeometry args={[0.05, height > 0.15 ? 0.04 : 0.08, 0.004]} />
<meshStandardMaterial color="#94a3b8" metalness={0.8} roughness={0.4} />
</mesh>
{/* 把手 */}
<mesh position={[0, 0, 0.004]}>
<boxGeometry args={[0.01, 0.02, 0.004]} />
<meshStandardMaterial color="#000000" />
</mesh>
{/* 电源插口 */}
<mesh position={[0.015, 0, 0.002]}>
<boxGeometry args={[0.012, 0.01, 0.002]} />
<meshStandardMaterial color="#1a202c" />
</mesh>
{/* 状态灯 */}
<mesh position={[-0.015, 0.01, 0.002]}>
<circleGeometry args={[0.002, 8]} />
<meshBasicMaterial color="#22c55e" />
</mesh>
</group>
)}
</group>
))}
</group>
{/* 风扇模块 (Fan Modules) - 中间 */}
<group position={[0, 0, 0.002]}>
{Array.from({ length: 3 }).map((_, i) => (
<group key={i} position={[-0.1 + i * 0.1, 0, 0]}>
{/* 风扇网罩 */}
<mesh>
<boxGeometry args={[0.08, height - 0.03, 0.001]} />
<meshStandardMaterial color="#1e293b" />
</mesh>
{/* 风扇叶片 */}
<mesh position={[0, 0, 0.001]}>
<circleGeometry args={[Math.min(0.035, (height-0.03)/2), 8]} />
<meshBasicMaterial color="#334155" />
</mesh>
{/* 红色拉手 */}
<mesh position={[0, -0.01, 0.003]}>
<boxGeometry args={[0.01, 0.02, 0.002]} />
<meshStandardMaterial color="#ef4444" />
</mesh>
</group>
))}
</group>
{/* 网卡/扩展模块 (PCIe/LOM) - 右侧 */}
<group position={[-0.25, 0, 0.002]}>
{Array.from({ length: 2 }).map((_, i) => (
<group key={i} position={[i * 0.08, 0, 0]}>
<mesh>
<boxGeometry args={[0.02, height - 0.02, 0.001]} />
<meshStandardMaterial color="#cbd5e1" metalness={0.9} />
</mesh>
{/* 端口 */}
<mesh position={[0, 0.01, 0.002]}>
<boxGeometry args={[0.012, 0.012, 0.002]} />
<meshStandardMaterial color="#000000" />
</mesh>
<mesh position={[0, -0.01, 0.002]}>
<boxGeometry args={[0.012, 0.012, 0.002]} />
<meshStandardMaterial color="#000000" />
</mesh>
</group>
))}
</group>
</group>
);
};
// 根据级别渲染背板
const renderBackPanel = () => {
// Back face Z position
const backZ = chassisZ - chassisDepth / 2;
// 根据背板级别决定渲染内容
switch (backPanelLevel) {
case 0:
// 不渲染背板
return null;
case 1:
// 简化背板
return renderSimplifiedBackPanel(backZ);
case 2:
// 完整背板
return renderFullBackPanel(backZ);
default:
return null;
}
};
const renderDeviceFace = () => {
const type = device.type?.toLowerCase() || '';
if (type.includes('server') || type.includes('服务器')) return renderServerFace();
if (type.includes('switch') || type.includes('交换机')) return renderSwitchFace();
if (type.includes('storage') || type.includes('存储')) return renderStorageFace();
if (type.includes('firewall') || type.includes('防火墙') || type.includes('router') || type.includes('路由器')) {
return <FirewallFace device={device} height={height} frontZ={frontZ} isSelected={isSelected} />;
}
// 默认通用设备样式
return (
<group>
{/* 默认面板纹理 */}
<mesh position={[0, 0, frontZ + 0.005]}>
<boxGeometry args={[0.7, height - gap - 0.01, 0.002]} />
<meshStandardMaterial color="#1e293b" roughness={0.6} />
</mesh>
{/* 装饰线 */}
<mesh position={[0, 0, frontZ + 0.006]}>
<boxGeometry args={[0.6, 0.005, 0.001]} />
<meshStandardMaterial color={deviceColor} />
</mesh>
</group>
);
};
return (
<group position={position || [0, 0, 0]}>
<group
ref={groupRef}
onClick={(e) => {
e.stopPropagation();
isExtendedRef.current = !isExtendedRef.current;
onClick && onClick(device);
}}
onPointerOver={(e) => {
e.stopPropagation();
// 使用 ref 避免重复设置状态
if (!isHoveredRef.current) {
isHoveredRef.current = true;
setHover(true);
onHover && onHover(device);
}
}}
onPointerOut={(e) => {
// 重置 ref 并更新状态
if (isHoveredRef.current) {
isHoveredRef.current = false;
setHover(false);
onHover && onHover(null);
}
}}
>
{/* 机身 (Chassis) - 使用共享几何体和材质 */}
<mesh
ref={mesh}
position={[0, 0, chassisZ]}
geometry={SHARED_GEOMETRIES.box}
material={SHARED_MATERIALS.chassis}
scale={[chassisWidth, height - gap, chassisDepth]}
/>
{/* 前面板底座 (Front Panel Base) - 使用共享资源 */}
<mesh
position={[0, 0, panelZ]}
geometry={SHARED_GEOMETRIES.box}
material={hovered || isSelected ? SHARED_MATERIALS.panelHover : SHARED_MATERIALS.panel}
scale={[panelWidth, height - gap, panelDepth]}
/>
{/* 告警时的红色辉光 (设备两侧) */}
{(device.status === 'error' || device.status === 'fault') && (
<>
<pointLight position={[-0.4, 0, frontZ]} color="#ff0000" intensity={0.8} distance={0.3} />
<pointLight position={[0.4, 0, frontZ]} color="#ff0000" intensity={0.8} distance={0.3} />
</>
)}
{/* 设备特定前面板细节 */}
{renderDeviceFace()}
{/* 设备背板细节 */}
{renderBackPanel()}
</group>
{/* 设备名称 (悬浮显示,避免遮挡细节) - 暂时禁用 */}
{/* {hovered && (
<Text
position={[0, height/2 + 0.02, frontZ + 0.05]}
fontSize={0.04}
color="white"
anchorX="center"
anchorY="bottom"
outlineWidth={0.002}
outlineColor="#000000"
>
{device.name}
</Text>
)} */}
{/* 状态指示灯 (统一位置) - 使用共享几何体 */}
<group position={[panelWidth/2 - 0.03, 0, frontZ + 0.01]}>
{/* 灯座 */}
<mesh
position={[0, 0, -0.002]}
geometry={SHARED_GEOMETRIES.circle}
material={SHARED_MATERIALS.ledBase}
scale={[0.01, 0.01, 1]}
/>
{/* 发光体 - 需要动态颜色,使用克隆材质 */}
<mesh>
<circleGeometry args={[0.006, 16]} />
<meshBasicMaterial color={statusColor} toneMapped={false} />
</mesh>
{/* 光晕效果 */}
<pointLight color={statusColor} intensity={0.5} distance={0.1} />
</group>
</group>
);
};
// 使用 React.memo 优化,避免不必要的重渲染
// 自定义比较函数:只在关键属性变化时才重新渲染
const DeviceModelMemo = React.memo(DeviceModel, (prevProps, nextProps) => {
// 比较设备 ID
if (prevProps.device?.id !== nextProps.device?.id) return false;
if (prevProps.device?.deviceId !== nextProps.device?.deviceId) return false;
// 比较选中状态
if (prevProps.isSelected !== nextProps.isSelected) return false;
// 比较滑出动画开关
if (prevProps.slideEnabled !== nextProps.slideEnabled) return false;
// 比较位置(使用 JSON.stringify 简单比较)
if (JSON.stringify(prevProps.position) !== JSON.stringify(nextProps.position)) return false;
// 比较机柜相关属性
if (prevProps.rackHeight !== nextProps.rackHeight) return false;
if (prevProps.rackDepth !== nextProps.rackDepth) return false;
if (prevProps.uHeight !== nextProps.uHeight) return false;
// 修复:比较设备状态,确保状态变化时正确重渲染
if (prevProps.device?.status !== nextProps.device?.status) return false;
// 修复:比较连接线,确保端口状态变化时正确重渲染
const prevCables = prevProps.device?.cables;
const nextCables = nextProps.device?.cables;
if (Array.isArray(prevCables) && Array.isArray(nextCables)) {
if (prevCables.length !== nextCables.length) return false;
// 简单比较:检查每个连接线的关键属性
for (let i = 0; i < prevCables.length; i++) {
if (prevCables[i]?.status !== nextCables[i]?.status) return false;
}
} else if (prevCables !== nextCables) {
return false;
}
// 以上都相同,不需要重新渲染
return true;
});
export default DeviceModelMemo;