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yunrui_asset/frontend/src/components/3d/LODManager.jsx
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import React, { useMemo, useRef } from 'react';
import { useFrame, useThree } from '@react-three/fiber';
import * as THREE from 'three';
export const LOD_LEVELS = {
HIGH: 0,
MEDIUM: 1,
LOW: 2
};
export const LOD_DISTANCES = {
HIGH: 5,
MEDIUM: 10
};
const createSimplifiedDeviceMesh = (device, uHeight, rackDepth, deviceColor, statusColor) => {
const depth = rackDepth || 1.0;
const dHeight = device.height || device.u_height || 1;
const height = dHeight * uHeight;
const chassisWidth = 0.44;
const chassisDepth = 0.8;
const panelWidth = 0.4826;
const panelDepth = 0.02;
const frontZ = depth / 2 - 0.02;
const halfHeight = height / 2;
return (
<group>
<mesh position={[0, 0, frontZ - panelDepth / 2]}>
<boxGeometry args={[panelWidth, height - 0.002, panelDepth]} />
<meshStandardMaterial color={deviceColor} roughness={0.8} metalness={0.1} />
</mesh>
<mesh position={[0, 0, frontZ - panelDepth - chassisDepth / 2]}>
<boxGeometry args={[chassisWidth, height - 0.002, chassisDepth]} />
<meshStandardMaterial color="#333333" roughness={0.9} metalness={0.3} />
</mesh>
<mesh position={[panelWidth/2 - 0.03, halfHeight - 0.02, frontZ + 0.01]}>
<circleGeometry args={[0.006, 16]} />
<meshBasicMaterial color={statusColor} toneMapped={false} />
</mesh>
</group>
);
};
const createMediumDeviceMesh = (device, uHeight, rackDepth, deviceColor, statusColor) => {
const depth = rackDepth || 1.0;
const dHeight = device.height || device.u_height || 1;
const height = dHeight * uHeight;
const chassisWidth = 0.44;
const chassisDepth = 0.8;
const panelWidth = 0.4826;
const panelDepth = 0.02;
const frontZ = depth / 2 - 0.02;
const is2U = height > 0.08;
const halfHeight = height / 2;
return (
<group>
<mesh position={[0, 0, frontZ + 0.0055]}>
<boxGeometry args={[0.44, height - 0.004, 0.002]} />
<meshStandardMaterial color="#1e293b" roughness={0.7} metalness={0.5} />
</mesh>
<mesh position={[0, 0, frontZ - panelDepth / 2]}>
<boxGeometry args={[panelWidth, height - 0.002, panelDepth]} />
<meshStandardMaterial color={deviceColor} roughness={0.8} metalness={0.1} />
</mesh>
<mesh position={[0, 0, frontZ - panelDepth - chassisDepth / 2]}>
<boxGeometry args={[chassisWidth, height - 0.002, chassisDepth]} />
<meshStandardMaterial color="#333333" roughness={0.9} metalness={0.3} />
</mesh>
<group position={[-0.18, 0, frontZ + 0.006]}>
<mesh position={[-0.02, 0, 0]}>
<boxGeometry args={[0.04, height - 0.01, 0.002]} />
<meshStandardMaterial color="#000000" roughness={0.2} />
</mesh>
<mesh position={[0, 0.01, 0.002]}>
<boxGeometry args={[0.012, 0.01, 0.002]} />
<meshStandardMaterial color="#cbd5e1" />
</mesh>
</group>
<group position={[0.05, 0, frontZ + 0.006]}>
{Array.from({ length: is2U ? 4 : 2 }).map((_, i) => (
<mesh key={i} position={[(i - 1) * 0.08, 0, 0]}>
<boxGeometry args={[0.06, 0.03, 0.004]} />
<meshStandardMaterial color="#334155" roughness={0.6} />
</mesh>
))}
</group>
<mesh position={[panelWidth/2 - 0.03, halfHeight - 0.02, frontZ + 0.01]}>
<circleGeometry args={[0.006, 16]} />
<meshBasicMaterial color={statusColor} toneMapped={false} />
</mesh>
</group>
);
};
const LODManager = ({
device,
uHeight,
rackDepth,
position,
deviceColor,
statusColor,
children,
level = LOD_LEVELS.HIGH
}) => {
const groupRef = useRef();
const { camera } = useThree();
const [lodLevel, setLodLevel] = React.useState(LOD_LEVELS.HIGH);
const distanceRef = useRef(0);
useFrame(() => {
if (groupRef.current) {
const distance = camera.position.distanceTo(groupRef.current.position);
distanceRef.current = distance;
let newLevel = LOD_LEVELS.HIGH;
if (distance > LOD_DISTANCES.MEDIUM) {
newLevel = LOD_LEVELS.LOW;
} else if (distance > LOD_DISTANCES.HIGH) {
newLevel = LOD_LEVELS.MEDIUM;
}
if (newLevel !== lodLevel) {
setLodLevel(newLevel);
}
}
});
if (level !== LOD_LEVELS.HIGH) {
return children;
}
const renderLODMesh = () => {
switch (lodLevel) {
case LOD_LEVELS.LOW:
return createSimplifiedDeviceMesh(device, uHeight, rackDepth, deviceColor, statusColor);
case LOD_LEVELS.MEDIUM:
return createMediumDeviceMesh(device, uHeight, rackDepth, deviceColor, statusColor);
default:
return null;
}
};
return (
<group ref={groupRef} position={position}>
{lodLevel === LOD_LEVELS.HIGH ? children : renderLODMesh()}
</group>
);
};
export default LODManager;