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MuMuAINovel/frontend/src/components/AIProjectGenerator.tsx
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import React, { useState, useEffect } from 'react';
import { useNavigate } from 'react-router-dom';
import { Card, Button, Space, Typography, message, Progress, theme } from 'antd';
import { CheckCircleOutlined, LoadingOutlined } from '@ant-design/icons';
import { wizardStreamApi } from '../services/api';
import type { ApiError } from '../types';
const { Title, Paragraph, Text } = Typography;
export interface GenerationConfig {
title: string;
description: string;
theme: string;
genre: string | string[];
narrative_perspective: string;
target_words: number;
chapter_count: number;
character_count: number;
outline_mode?: 'one-to-one' | 'one-to-many'; // 大纲章节模式
}
interface AIProjectGeneratorProps {
config: GenerationConfig;
storagePrefix: 'wizard' | 'inspiration';
onComplete: (projectId: string) => void;
onBack?: () => void;
isMobile?: boolean;
resumeProjectId?: string;
}
type GenerationStep = 'pending' | 'processing' | 'completed' | 'error';
interface GenerationSteps {
worldBuilding: GenerationStep;
careers: GenerationStep;
characters: GenerationStep;
outline: GenerationStep;
}
interface WorldBuildingResult {
project_id: string;
time_period: string;
location: string;
atmosphere: string;
rules: string;
}
export const AIProjectGenerator: React.FC<AIProjectGeneratorProps> = ({
config,
storagePrefix,
onComplete,
isMobile = false,
resumeProjectId
}) => {
const navigate = useNavigate();
const { token } = theme.useToken();
const alphaColor = (color: string, alpha: number) =>
`color-mix(in srgb, ${color} ${(alpha * 100).toFixed(0)}%, transparent)`;
// 状态管理
const [loading, setLoading] = useState(false);
const [projectId, setProjectId] = useState<string>('');
// SSE流式进度状态
const [progress, setProgress] = useState(0);
const [progressMessage, setProgressMessage] = useState('');
const [errorDetails, setErrorDetails] = useState<string>('');
const [generationSteps, setGenerationSteps] = useState<GenerationSteps>({
worldBuilding: 'pending',
careers: 'pending',
characters: 'pending',
outline: 'pending'
});
// 保存生成数据,用于重试
const [generationData, setGenerationData] = useState<GenerationConfig | null>(null);
// 保存世界观生成结果,用于后续步骤
const [worldBuildingResult, setWorldBuildingResult] = useState<WorldBuildingResult | null>(null);
// LocalStorage 键名
const storageKeys = {
projectId: `${storagePrefix}_project_id`,
generationData: `${storagePrefix}_generation_data`,
currentStep: `${storagePrefix}_current_step`
};
// 保存进度到localStorage
const saveProgress = (projectId: string, data: GenerationConfig, step: string) => {
try {
localStorage.setItem(storageKeys.projectId, projectId);
localStorage.setItem(storageKeys.generationData, JSON.stringify(data));
localStorage.setItem(storageKeys.currentStep, step);
} catch (error) {
console.error('保存进度失败:', error);
}
};
// 清理localStorage
const clearStorage = () => {
localStorage.removeItem(storageKeys.projectId);
localStorage.removeItem(storageKeys.generationData);
localStorage.removeItem(storageKeys.currentStep);
};
// 开始自动化生成流程
useEffect(() => {
if (config) {
if (resumeProjectId) {
// 恢复生成模式
handleResumeGenerate(config, resumeProjectId);
} else {
// 新建项目模式
handleAutoGenerate(config);
}
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [config, resumeProjectId]);
// 恢复未完成项目的生成
const handleResumeGenerate = async (data: GenerationConfig, projectIdParam: string) => {
try {
setLoading(true);
setProgress(0);
setProgressMessage('检查项目状态...');
setErrorDetails('');
setGenerationData(data);
setProjectId(projectIdParam);
// 获取项目信息,判断当前完成到哪一步
const response = await fetch(`/api/projects/${projectIdParam}`, {
credentials: 'include'
});
if (!response.ok) {
throw new Error('获取项目信息失败');
}
const project = await response.json();
const wizardStep = project.wizard_step || 0;
// 根据wizard_step判断从哪里继续
// wizard_step: 0=未开始, 1=世界观已完成, 2=职业体系已完成, 3=角色已完成, 4=大纲已完成
// 获取世界观数据(用于后续步骤)
const worldResult = {
project_id: projectIdParam,
time_period: project.world_time_period || '',
location: project.world_location || '',
atmosphere: project.world_atmosphere || '',
rules: project.world_rules || ''
};
if (wizardStep === 0) {
// 从世界观开始
message.info('从世界观步骤开始生成...');
setGenerationSteps({ worldBuilding: 'processing', careers: 'pending', characters: 'pending', outline: 'pending' });
await resumeFromWorldBuilding(data);
} else if (wizardStep === 1) {
// 世界观已完成,从职业体系开始
message.info('世界观已完成,从职业体系步骤继续...');
setGenerationSteps({ worldBuilding: 'completed', careers: 'processing', characters: 'pending', outline: 'pending' });
setWorldBuildingResult(worldResult);
setProgress(20);
await resumeFromCareers(data, worldResult);
} else if (wizardStep === 2) {
// 职业体系已完成,从角色开始
message.info('职业体系已完成,从角色步骤继续...');
setGenerationSteps({ worldBuilding: 'completed', careers: 'completed', characters: 'processing', outline: 'pending' });
setWorldBuildingResult(worldResult);
setProgress(40);
await resumeFromCharacters(data, worldResult);
} else if (wizardStep === 3) {
// 角色已完成,从大纲开始
message.info('角色已完成,从大纲步骤继续...');
setGenerationSteps({ worldBuilding: 'completed', careers: 'completed', characters: 'completed', outline: 'processing' });
setProgress(70);
await resumeFromOutline(data, projectIdParam);
} else {
// 已全部完成
message.success('项目已完成,正在跳转...');
setProgress(100);
onComplete(projectIdParam);
setTimeout(() => {
navigate(`/project/${projectIdParam}`);
}, 1000);
}
} catch (error) {
const apiError = error as ApiError;
const errorMsg = apiError.response?.data?.detail || apiError.message || '未知错误';
console.error('恢复生成失败:', errorMsg);
setErrorDetails(errorMsg);
message.error('恢复生成失败:' + errorMsg);
setLoading(false);
}
};
// 恢复:从世界观步骤开始
const resumeFromWorldBuilding = async (data: GenerationConfig) => {
const genreString = Array.isArray(data.genre) ? data.genre.join('、') : data.genre;
const worldResult = await wizardStreamApi.generateWorldBuildingStream(
{
title: data.title,
description: data.description,
theme: data.theme,
genre: genreString,
narrative_perspective: data.narrative_perspective,
target_words: data.target_words,
chapter_count: data.chapter_count,
character_count: data.character_count,
outline_mode: data.outline_mode || 'one-to-many', // 传递大纲模式
},
{
onProgress: (msg, prog) => {
// 直接使用后端返回的进度值
setProgress(prog);
setProgressMessage(msg);
},
onResult: (result) => {
setWorldBuildingResult(result);
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'completed' }));
},
onError: (error) => {
console.error('世界观生成失败:', error);
setErrorDetails(`世界观生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('世界观生成完成');
}
}
);
await resumeFromCareers(data, worldResult);
};
// 恢复:从职业体系步骤继续
const resumeFromCareers = async (data: GenerationConfig, worldResult: WorldBuildingResult) => {
const pid = projectId || worldResult.project_id;
setGenerationSteps(prev => ({ ...prev, careers: 'processing' }));
setProgressMessage('正在生成职业体系...');
await wizardStreamApi.generateCareerSystemStream(
{
project_id: pid,
},
{
onProgress: (msg, prog) => {
setProgress(prog);
setProgressMessage(msg);
},
onResult: (result) => {
console.log(`成功生成职业体系:主职业${result.main_careers_count}个,副职业${result.sub_careers_count}个`);
setGenerationSteps(prev => ({ ...prev, careers: 'completed' }));
},
onError: (error) => {
console.error('职业体系生成失败:', error);
setErrorDetails(`职业体系生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, careers: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('职业体系生成完成');
}
}
);
await resumeFromCharacters(data, worldResult);
};
// 恢复:从角色步骤继续
const resumeFromCharacters = async (data: GenerationConfig, worldResult: WorldBuildingResult) => {
const genreString = Array.isArray(data.genre) ? data.genre.join('、') : data.genre;
const pid = projectId || worldResult.project_id;
setGenerationSteps(prev => ({ ...prev, characters: 'processing' }));
setProgressMessage('正在生成角色...');
await wizardStreamApi.generateCharactersStream(
{
project_id: pid,
count: data.character_count,
world_context: {
time_period: worldResult.time_period || '',
location: worldResult.location || '',
atmosphere: worldResult.atmosphere || '',
rules: worldResult.rules || '',
},
theme: data.theme,
genre: genreString,
},
{
onProgress: (msg, prog) => {
// 直接使用后端返回的进度值
setProgress(prog);
setProgressMessage(msg);
},
onResult: (result) => {
console.log(`成功生成${result.characters?.length || 0}个角色`);
setGenerationSteps(prev => ({ ...prev, characters: 'completed' }));
},
onError: (error) => {
console.error('角色生成失败:', error);
setErrorDetails(`角色生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, characters: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('角色生成完成');
}
}
);
await resumeFromOutline(data, pid);
};
// 恢复:从大纲步骤继续
const resumeFromOutline = async (data: GenerationConfig, pid: string) => {
setGenerationSteps(prev => ({ ...prev, outline: 'processing' }));
setProgressMessage('正在生成大纲...');
await wizardStreamApi.generateCompleteOutlineStream(
{
project_id: pid,
chapter_count: data.chapter_count,
narrative_perspective: data.narrative_perspective,
target_words: data.target_words,
},
{
onProgress: (msg, prog) => {
// 直接使用后端返回的进度值
setProgress(prog);
setProgressMessage(msg);
},
onResult: () => {
console.log('大纲生成完成');
setGenerationSteps(prev => ({ ...prev, outline: 'completed' }));
},
onError: (error) => {
console.error('大纲生成失败:', error);
setErrorDetails(`大纲生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, outline: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('大纲生成完成');
}
}
);
// 全部完成
setProgress(100);
setProgressMessage('项目创建完成!正在跳转...');
message.success('项目创建成功!正在进入项目...');
clearStorage();
setLoading(false);
onComplete(pid);
setTimeout(() => {
navigate(`/project/${pid}`);
}, 1000);
};
// 自动化生成流程
const handleAutoGenerate = async (data: GenerationConfig) => {
try {
setLoading(true);
setProgress(0);
setProgressMessage('开始创建项目...');
setErrorDetails('');
setGenerationData(data);
saveProgress('', data, 'generating');
const genreString = Array.isArray(data.genre) ? data.genre.join('、') : data.genre;
// 步骤1: 生成世界观并创建项目
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'processing' }));
setProgressMessage('正在生成世界观...');
const worldResult = await wizardStreamApi.generateWorldBuildingStream(
{
title: data.title,
description: data.description,
theme: data.theme,
genre: genreString,
narrative_perspective: data.narrative_perspective,
target_words: data.target_words,
chapter_count: data.chapter_count,
character_count: data.character_count,
outline_mode: data.outline_mode || 'one-to-many', // 传递大纲模式
},
{
onProgress: (msg, prog) => {
// 直接使用后端返回的进度值
setProgress(prog);
setProgressMessage(msg);
},
onResult: (result) => {
setProjectId(result.project_id);
setWorldBuildingResult(result);
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'completed' }));
},
onError: (error) => {
console.error('世界观生成失败:', error);
setErrorDetails(`世界观生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('世界观生成完成');
}
}
);
if (!worldResult?.project_id) {
throw new Error('项目创建失败:未获取到项目ID');
}
const createdProjectId = worldResult.project_id;
setProjectId(createdProjectId);
setWorldBuildingResult(worldResult);
saveProgress(createdProjectId, data, 'generating');
// 步骤2: 生成职业体系
setGenerationSteps(prev => ({ ...prev, careers: 'processing' }));
setProgressMessage('正在生成职业体系...');
await wizardStreamApi.generateCareerSystemStream(
{
project_id: createdProjectId,
},
{
onProgress: (msg, prog) => {
setProgress(prog);
setProgressMessage(msg);
},
onResult: (result) => {
console.log(`成功生成职业体系:主职业${result.main_careers_count}个,副职业${result.sub_careers_count}个`);
setGenerationSteps(prev => ({ ...prev, careers: 'completed' }));
},
onError: (error) => {
console.error('职业体系生成失败:', error);
setErrorDetails(`职业体系生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, careers: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('职业体系生成完成');
}
}
);
// 步骤3: 生成角色
setGenerationSteps(prev => ({ ...prev, characters: 'processing' }));
setProgressMessage('正在生成角色...');
await wizardStreamApi.generateCharactersStream(
{
project_id: createdProjectId,
count: data.character_count,
world_context: {
time_period: worldResult.time_period || '',
location: worldResult.location || '',
atmosphere: worldResult.atmosphere || '',
rules: worldResult.rules || '',
},
theme: data.theme,
genre: genreString,
},
{
onProgress: (msg, prog) => {
// 直接使用后端返回的进度值
setProgress(prog);
setProgressMessage(msg);
},
onResult: (result) => {
console.log(`成功生成${result.characters?.length || 0}个角色`);
setGenerationSteps(prev => ({ ...prev, characters: 'completed' }));
},
onError: (error) => {
console.error('角色生成失败:', error);
setErrorDetails(`角色生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, characters: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('角色生成完成');
}
}
);
// 步骤3: 生成大纲
setGenerationSteps(prev => ({ ...prev, outline: 'processing' }));
setProgressMessage('正在生成大纲...');
await wizardStreamApi.generateCompleteOutlineStream(
{
project_id: createdProjectId,
chapter_count: data.chapter_count,
narrative_perspective: data.narrative_perspective,
target_words: data.target_words,
},
{
onProgress: (msg, prog) => {
// 直接使用后端返回的进度值
setProgress(prog);
setProgressMessage(msg);
},
onResult: () => {
console.log('大纲生成完成');
setGenerationSteps(prev => ({ ...prev, outline: 'completed' }));
},
onError: (error) => {
console.error('大纲生成失败:', error);
setErrorDetails(`大纲生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, outline: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('大纲生成完成');
}
}
);
// 全部完成 - 自动跳转到项目详情页
setProgress(100);
setProgressMessage('项目创建完成!正在跳转...');
message.success('项目创建成功!正在进入项目...');
clearStorage();
// 调用完成回调
onComplete(createdProjectId);
// 延迟1秒后自动跳转到项目详情页
setTimeout(() => {
navigate(`/project/${createdProjectId}`);
}, 1000);
} catch (error) {
const apiError = error as ApiError;
const errorMsg = apiError.response?.data?.detail || apiError.message || '未知错误';
console.error('创建项目失败:', errorMsg);
setErrorDetails(errorMsg);
message.error('创建项目失败:' + errorMsg);
setLoading(false);
}
};
// 智能重试:从失败的步骤继续生成
const handleSmartRetry = async () => {
if (!generationData) {
message.warning('缺少生成数据');
return;
}
setLoading(true);
setErrorDetails('');
try {
if (generationSteps.worldBuilding === 'error') {
message.info('从世界观步骤开始重新生成...');
await retryFromWorldBuilding();
} else if (generationSteps.careers === 'error') {
message.info('从职业体系步骤继续生成...');
await retryFromCareers();
} else if (generationSteps.characters === 'error') {
message.info('从角色步骤继续生成...');
await retryFromCharacters();
} else if (generationSteps.outline === 'error') {
message.info('从大纲步骤继续生成...');
await retryFromOutline();
}
} catch (error) {
console.error('智能重试失败:', error);
const errorMessage = error instanceof Error ? error.message : '未知错误';
message.error('重试失败:' + errorMessage);
setLoading(false);
}
};
// 从世界观步骤重新开始
const retryFromWorldBuilding = async () => {
if (!generationData) return;
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'processing' }));
setProgressMessage('重新生成世界观...');
const genreString = Array.isArray(generationData.genre) ? generationData.genre.join('、') : generationData.genre;
const worldResult = await wizardStreamApi.generateWorldBuildingStream(
{
title: generationData.title,
description: generationData.description,
theme: generationData.theme,
genre: genreString,
narrative_perspective: generationData.narrative_perspective,
target_words: generationData.target_words,
chapter_count: generationData.chapter_count,
character_count: generationData.character_count,
outline_mode: generationData.outline_mode || 'one-to-many', // 传递大纲模式
},
{
onProgress: (msg, prog) => {
// 直接使用后端返回的进度值
setProgress(prog);
setProgressMessage(msg);
},
onResult: (result) => {
setProjectId(result.project_id);
setWorldBuildingResult(result);
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'completed' }));
},
onError: (error) => {
console.error('世界观生成失败:', error);
setErrorDetails(`世界观生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('世界观重新生成完成');
}
}
);
if (!worldResult?.project_id) {
throw new Error('项目创建失败:未获取到项目ID');
}
await continueFromCareers(worldResult);
};
// 从职业体系步骤继续
const retryFromCareers = async () => {
if (!worldBuildingResult) {
message.warning('缺少必要数据,无法从职业体系步骤继续');
setLoading(false);
return;
}
const pid = worldBuildingResult.project_id || projectId;
if (!pid) {
message.warning('缺少项目ID,无法从职业体系步骤继续');
setLoading(false);
return;
}
setGenerationSteps(prev => ({ ...prev, careers: 'processing' }));
setProgressMessage('重新生成职业体系...');
await wizardStreamApi.generateCareerSystemStream(
{
project_id: pid,
},
{
onProgress: (msg, prog) => {
setProgress(prog);
setProgressMessage(msg);
},
onResult: (result) => {
console.log(`成功生成职业体系:主职业${result.main_careers_count}个,副职业${result.sub_careers_count}个`);
setGenerationSteps(prev => ({ ...prev, careers: 'completed' }));
},
onError: (error) => {
console.error('职业体系生成失败:', error);
setErrorDetails(`职业体系生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, careers: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('职业体系重新生成完成');
}
}
);
await continueFromCharacters(worldBuildingResult);
};
// 从角色步骤继续
const retryFromCharacters = async () => {
if (!generationData || !worldBuildingResult) {
message.warning('缺少必要数据,无法从角色步骤继续');
setLoading(false);
return;
}
// 优先使用 worldBuildingResult 中的 project_id,因为重试可能创建了新项目
const pid = worldBuildingResult.project_id || projectId;
if (!pid) {
message.warning('缺少项目ID,无法从角色步骤继续');
setLoading(false);
return;
}
setGenerationSteps(prev => ({ ...prev, characters: 'processing' }));
setProgressMessage('重新生成角色...');
const genreString = Array.isArray(generationData.genre) ? generationData.genre.join('、') : generationData.genre;
await wizardStreamApi.generateCharactersStream(
{
project_id: pid,
count: generationData.character_count,
world_context: {
time_period: worldBuildingResult.time_period || '',
location: worldBuildingResult.location || '',
atmosphere: worldBuildingResult.atmosphere || '',
rules: worldBuildingResult.rules || '',
},
theme: generationData.theme,
genre: genreString,
},
{
onProgress: (msg, prog) => {
// 直接使用后端返回的进度值
setProgress(prog);
setProgressMessage(msg);
},
onResult: (result) => {
console.log(`成功生成${result.characters?.length || 0}个角色`);
setGenerationSteps(prev => ({ ...prev, characters: 'completed' }));
},
onError: (error) => {
console.error('角色生成失败:', error);
setErrorDetails(`角色生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, characters: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('角色重新生成完成');
}
}
);
await continueFromOutline(pid);
};
// 从大纲步骤继续
const retryFromOutline = async () => {
if (!generationData) {
message.warning('缺少必要数据,无法从大纲步骤继续');
setLoading(false);
return;
}
// 优先使用 worldBuildingResult 中的 project_idfallback 到状态中的 projectId
const pid = (worldBuildingResult?.project_id) || projectId;
if (!pid) {
message.warning('缺少项目ID,无法从大纲步骤继续');
setLoading(false);
return;
}
setGenerationSteps(prev => ({ ...prev, outline: 'processing' }));
setProgressMessage('重新生成大纲...');
await wizardStreamApi.generateCompleteOutlineStream(
{
project_id: pid,
chapter_count: generationData.chapter_count,
narrative_perspective: generationData.narrative_perspective,
target_words: generationData.target_words,
},
{
onProgress: (msg, prog) => {
// 直接使用后端返回的进度值
setProgress(prog);
setProgressMessage(msg);
},
onResult: () => {
console.log('大纲生成完成');
setGenerationSteps(prev => ({ ...prev, outline: 'completed' }));
},
onError: (error) => {
console.error('大纲生成失败:', error);
setErrorDetails(`大纲生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, outline: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('大纲重新生成完成');
}
}
);
setProgress(100);
setProgressMessage('项目创建完成!正在跳转...');
message.success('项目创建成功!正在进入项目...');
setLoading(false);
// 调用完成回调
if (pid) {
onComplete(pid);
// 延迟1秒后自动跳转到项目详情页
setTimeout(() => {
navigate(`/project/${pid}`);
}, 1000);
}
};
// 从职业体系步骤开始的完整流程
const continueFromCareers = async (worldResult: WorldBuildingResult) => {
if (!generationData || !worldResult?.project_id) return;
const pid = worldResult.project_id;
setGenerationSteps(prev => ({ ...prev, careers: 'processing' }));
setProgressMessage('正在生成职业体系...');
await wizardStreamApi.generateCareerSystemStream(
{
project_id: pid,
},
{
onProgress: (msg, prog) => {
setProgress(prog);
setProgressMessage(msg);
},
onResult: (result) => {
console.log(`成功生成职业体系:主职业${result.main_careers_count}个,副职业${result.sub_careers_count}个`);
setGenerationSteps(prev => ({ ...prev, careers: 'completed' }));
},
onError: (error) => {
console.error('职业体系生成失败:', error);
setErrorDetails(`职业体系生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, careers: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('职业体系生成完成');
}
}
);
await continueFromCharacters(worldResult);
};
// 从角色步骤开始的完整流程
const continueFromCharacters = async (worldResult: WorldBuildingResult) => {
if (!generationData || !worldResult?.project_id) return;
const pid = worldResult.project_id;
const genreString = Array.isArray(generationData.genre) ? generationData.genre.join('、') : generationData.genre;
setGenerationSteps(prev => ({ ...prev, characters: 'processing' }));
setProgressMessage('正在生成角色...');
await wizardStreamApi.generateCharactersStream(
{
project_id: pid,
count: generationData.character_count,
world_context: {
time_period: worldResult.time_period || '',
location: worldResult.location || '',
atmosphere: worldResult.atmosphere || '',
rules: worldResult.rules || '',
},
theme: generationData.theme,
genre: genreString,
},
{
onProgress: (msg, prog) => {
// 直接使用后端返回的进度值
setProgress(prog);
setProgressMessage(msg);
},
onResult: (result) => {
console.log(`成功生成${result.characters?.length || 0}个角色`);
setGenerationSteps(prev => ({ ...prev, characters: 'completed' }));
},
onError: (error) => {
console.error('角色生成失败:', error);
setErrorDetails(`角色生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, characters: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('角色生成完成');
}
}
);
await continueFromOutline(pid);
};
// 从大纲步骤开始的完整流程
const continueFromOutline = async (pid: string) => {
if (!generationData || !pid) return;
setGenerationSteps(prev => ({ ...prev, outline: 'processing' }));
setProgressMessage('正在生成大纲...');
await wizardStreamApi.generateCompleteOutlineStream(
{
project_id: pid,
chapter_count: generationData.chapter_count,
narrative_perspective: generationData.narrative_perspective,
target_words: generationData.target_words,
},
{
onProgress: (msg, prog) => {
// 直接使用后端返回的进度值
setProgress(prog);
setProgressMessage(msg);
},
onResult: () => {
console.log('大纲生成完成');
setGenerationSteps(prev => ({ ...prev, outline: 'completed' }));
},
onError: (error) => {
console.error('大纲生成失败:', error);
setErrorDetails(`大纲生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, outline: 'error' }));
setLoading(false);
throw new Error(error);
},
onComplete: () => {
console.log('大纲生成完成');
}
}
);
setProgress(100);
setProgressMessage('项目创建完成!正在跳转...');
message.success('项目创建成功!正在进入项目...');
setLoading(false);
// 调用完成回调
if (pid) {
onComplete(pid);
// 延迟1秒后自动跳转到项目详情页
setTimeout(() => {
navigate(`/project/${pid}`);
}, 1000);
}
};
// 获取步骤状态图标和样式
const getStepStatus = (step: GenerationStep) => {
if (step === 'completed') {
return {
icon: <CheckCircleOutlined />,
color: token.colorSuccess,
text: '已完成',
background: `linear-gradient(135deg, ${alphaColor(token.colorSuccess, 0.12)} 0%, ${token.colorBgContainer} 100%)`,
borderColor: alphaColor(token.colorSuccess, 0.28),
};
}
if (step === 'processing') {
return {
icon: <LoadingOutlined spin />,
color: token.colorPrimary,
text: '进行中',
background: `linear-gradient(135deg, ${alphaColor(token.colorPrimary, 0.14)} 0%, ${token.colorBgContainer} 100%)`,
borderColor: alphaColor(token.colorPrimary, 0.32),
};
}
if (step === 'error') {
return {
icon: '✕',
color: token.colorError,
text: '失败',
background: `linear-gradient(135deg, ${alphaColor(token.colorError, 0.12)} 0%, ${token.colorBgContainer} 100%)`,
borderColor: alphaColor(token.colorError, 0.32),
};
}
return {
icon: '○',
color: token.colorTextQuaternary,
text: '等待中',
background: token.colorFillQuaternary,
borderColor: token.colorBorderSecondary,
};
};
const hasError = generationSteps.worldBuilding === 'error' ||
generationSteps.careers === 'error' ||
generationSteps.characters === 'error' ||
generationSteps.outline === 'error';
const progressAccentColor = hasError
? token.colorError
: progress === 100
? token.colorSuccess
: token.colorPrimary;
const stepItems = [
{ key: 'worldBuilding', label: '生成世界观', step: generationSteps.worldBuilding },
{ key: 'careers', label: '生成职业体系', step: generationSteps.careers },
{ key: 'characters', label: '生成角色', step: generationSteps.characters },
{ key: 'outline', label: '生成大纲', step: generationSteps.outline },
];
const availableViewportHeight = isMobile
? 'calc(100dvh - 96px)'
: 'calc(100dvh - 128px)';
// 渲染生成进度页面
const renderGenerating = () => (
<div
style={{
padding: isMobile ? '4px 0 8px' : '8px 0 12px',
maxWidth: 920,
margin: '0 auto',
overflow: 'hidden',
minHeight: availableViewportHeight,
display: 'flex',
flexDirection: 'column',
justifyContent: hasError ? 'flex-start' : 'center',
}}
>
<div
style={{
marginBottom: 14,
padding: isMobile ? '18px 16px' : '24px 24px 20px',
borderRadius: 18,
border: `1px solid ${alphaColor(hasError ? token.colorError : token.colorPrimary, 0.18)}`,
background: `linear-gradient(135deg, ${alphaColor(token.colorPrimary, 0.12)} 0%, ${token.colorBgContainer} 48%, ${alphaColor(hasError ? token.colorError : token.colorSuccess, hasError ? 0.08 : 0.04)} 100%)`,
boxShadow: `0 12px 28px ${alphaColor(token.colorText, 0.06)}`,
textAlign: 'center',
}}
>
<Title
level={isMobile ? 4 : 3}
style={{
marginBottom: 8,
color: token.colorTextHeading,
wordBreak: 'break-word',
whiteSpace: 'normal',
overflowWrap: 'break-word',
}}
>
正在为《{config.title}》生成内容
</Title>
<Paragraph
style={{
maxWidth: 620,
margin: '0 auto',
color: token.colorTextSecondary,
fontSize: isMobile ? 13 : 14,
lineHeight: 1.7,
wordBreak: 'break-word',
whiteSpace: 'normal',
overflowWrap: 'break-word',
}}
>
{hasError
? '生成流程中断,已保留当前进度与上下文信息,可从失败步骤继续重试。'
: '系统会依次生成世界观、职业体系、角色与大纲,请耐心等待。'}
</Paragraph>
</div>
<Card
style={{
marginBottom: 12,
borderRadius: 18,
border: `1px solid ${alphaColor(token.colorText, 0.08)}`,
background: `linear-gradient(180deg, ${alphaColor(token.colorBgContainer, 0.97)} 0%, ${alphaColor(token.colorPrimary, 0.03)} 100%)`,
boxShadow: `0 10px 24px ${alphaColor(token.colorText, 0.06)}`,
}}
styles={{
body: {
padding: isMobile ? 14 : 20,
}
}}
>
<div
style={{
padding: isMobile ? '14px 14px 16px' : '16px 18px 18px',
marginBottom: 16,
borderRadius: 14,
background: token.colorFillQuaternary,
border: `1px solid ${alphaColor(progressAccentColor, 0.18)}`,
}}
>
<div
style={{
display: 'flex',
justifyContent: 'space-between',
alignItems: isMobile ? 'flex-start' : 'center',
flexDirection: isMobile ? 'column' : 'row',
gap: 10,
marginBottom: 10,
}}
>
<div style={{ flex: 1, textAlign: 'left' }}>
<Text
style={{
display: 'block',
marginBottom: 6,
color: token.colorTextTertiary,
fontSize: 12,
letterSpacing: 0.4,
}}
>
当前进度
</Text>
<Paragraph
style={{
margin: 0,
color: hasError ? token.colorError : token.colorText,
fontSize: isMobile ? 13 : 15,
lineHeight: 1.7,
wordBreak: 'break-word',
whiteSpace: 'normal',
overflowWrap: 'break-word',
}}
>
{progressMessage || '准备生成...'}
</Paragraph>
</div>
<div
style={{
minWidth: isMobile ? 'auto' : 96,
textAlign: isMobile ? 'left' : 'right',
}}
>
<Text
style={{
fontSize: isMobile ? 24 : 32,
lineHeight: 1,
fontWeight: 700,
color: progressAccentColor,
}}
>
{progress}%
</Text>
</div>
</div>
<Progress
percent={progress}
showInfo={false}
status={hasError ? 'exception' : (progress === 100 ? 'success' : 'active')}
strokeColor={progress === 100
? {
'0%': token.colorSuccess,
'100%': token.colorSuccessActive,
}
: {
'0%': token.colorPrimary,
'100%': token.colorPrimaryActive,
}}
trailColor={token.colorFillTertiary}
strokeLinecap="round"
style={{ marginBottom: 0 }}
/>
</div>
{errorDetails && (
<div
style={{
marginBottom: 16,
padding: isMobile ? '12px 14px' : '14px 16px',
borderRadius: 14,
background: `linear-gradient(135deg, ${alphaColor(token.colorError, 0.12)} 0%, ${token.colorBgContainer} 100%)`,
border: `1px solid ${alphaColor(token.colorError, 0.24)}`,
textAlign: 'left',
overflow: 'hidden',
}}
>
<Text strong style={{ color: token.colorError, display: 'block', marginBottom: 8 }}>
错误详情
</Text>
<Text
style={{
color: token.colorTextSecondary,
fontSize: 14,
lineHeight: 1.7,
wordBreak: 'break-word',
whiteSpace: 'normal',
overflowWrap: 'break-word',
display: 'block',
}}
>
{errorDetails}
</Text>
</div>
)}
<div
style={{
display: 'grid',
gap: 10,
}}
>
{stepItems.map(({ key, label, step }) => {
const status = getStepStatus(step);
return (
<div
key={key}
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
padding: isMobile ? '10px 12px' : '12px 14px',
background: status.background,
borderRadius: 14,
border: `1px solid ${status.borderColor}`,
gap: 12,
maxWidth: '100%',
overflow: 'hidden',
}}
>
<div
style={{
display: 'flex',
alignItems: 'center',
gap: 12,
flex: 1,
minWidth: 0,
}}
>
<span
style={{
width: 30,
height: 30,
borderRadius: '50%',
display: 'inline-flex',
alignItems: 'center',
justifyContent: 'center',
color: status.color,
background: alphaColor(status.color, 0.12),
fontSize: 18,
flexShrink: 0,
}}
>
{status.icon}
</span>
<div
style={{
minWidth: 0,
flex: 1,
textAlign: 'left',
}}
>
<Text
style={{
display: 'block',
fontSize: isMobile ? 13 : 14,
fontWeight: step === 'processing' ? 600 : 500,
color: token.colorText,
wordBreak: 'break-word',
whiteSpace: 'normal',
overflowWrap: 'break-word',
}}
>
{label}
</Text>
<Text
style={{
fontSize: 12,
color: step === 'pending' ? token.colorTextTertiary : status.color,
}}
>
{status.text}
</Text>
</div>
</div>
<Text
style={{
fontSize: 12,
fontWeight: 600,
color: status.color,
padding: '4px 10px',
borderRadius: 999,
background: alphaColor(status.color, 0.1),
whiteSpace: 'nowrap',
flexShrink: 0,
}}
>
{status.text}
</Text>
</div>
);
})}
</div>
</Card>
<Paragraph
type="secondary"
style={{
marginBottom: hasError ? 14 : 0,
color: token.colorTextSecondary,
opacity: 0.92,
textAlign: 'center',
wordBreak: 'break-word',
whiteSpace: 'normal',
overflowWrap: 'break-word',
fontSize: isMobile ? 13 : 14,
}}
>
{hasError ? '可点击下方智能重试,从失败节点继续生成,避免重复执行已完成步骤。' : '请勿关闭页面,生成完成后将自动进入项目详情页。'}
</Paragraph>
{hasError && (
<Space style={{ width: '100%', justifyContent: 'center' }}>
<Button
type="primary"
size="large"
onClick={handleSmartRetry}
loading={loading}
disabled={loading}
style={{
minWidth: isMobile ? '100%' : 160,
height: 44,
borderRadius: 12,
boxShadow: `0 10px 24px ${alphaColor(token.colorPrimary, 0.22)}`,
}}
>
智能重试
</Button>
</Space>
)}
</div>
);
return renderGenerating();
};