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yunrui_asset/frontend/src/components/3d/RackModel.jsx
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import React, { useMemo } from 'react';
import DeviceModel from './DeviceModel';
import LODManager, { LOD_LEVELS } from './LODManager';
const RackModel = ({
rack,
devices = [],
selectedDeviceId,
onDeviceClick,
onDeviceLeave,
onDeviceHover,
onEditDevice,
onAddNic,
onAddPort,
tooltipFields,
deviceSlideEnabled = true
}) => {
const width = 0.6;
const depth = 1.0;
const uHeight = 0.04445;
const postWidth = 0.05;
const rackHeight = rack?.height || 45;
const height = rackHeight * uHeight + 0.2;
// 颜色映射
const colors = {
server: '#3b82f6',
switch: '#22c55e',
router: '#f59e0b',
firewall: '#ef4444',
storage: '#8b5cf6',
default: '#3b82f6',
status: {
running: '#10b981',
warning: '#f59e0b',
error: '#ef4444',
offline: '#6b7280'
}
};
const getDeviceColor = (type) => {
const t = type?.toLowerCase() || '';
if (t.includes('server') || t.includes('服务器')) return colors.server;
if (t.includes('switch') || t.includes('交换机')) return colors.switch;
if (t.includes('router') || t.includes('路由器')) return colors.router;
if (t.includes('firewall') || t.includes('防火墙')) return colors.firewall;
if (t.includes('storage') || t.includes('存储')) return colors.storage;
return colors.default;
};
// 生成机柜框架
const frame = useMemo(() => {
const materialProps = { color: "#333", roughness: 0.5, metalness: 0.8 };
const postArgs = [postWidth, height, postWidth];
const topBottomArgs = [width + 0.02, 0.02, depth + 0.02];
return (
<group>
<mesh position={[-width/2 + postWidth/2, height/2, -depth/2 + postWidth/2]}>
<boxGeometry args={postArgs} />
<meshStandardMaterial {...materialProps} />
</mesh>
<mesh position={[width/2 - postWidth/2, height/2, -depth/2 + postWidth/2]}>
<boxGeometry args={postArgs} />
<meshStandardMaterial {...materialProps} />
</mesh>
<mesh position={[-width/2 + postWidth/2, height/2, depth/2 - postWidth/2]}>
<boxGeometry args={postArgs} />
<meshStandardMaterial {...materialProps} />
</mesh>
<mesh position={[width/2 - postWidth/2, height/2, depth/2 - postWidth/2]}>
<boxGeometry args={postArgs} />
<meshStandardMaterial {...materialProps} />
</mesh>
<mesh position={[0, height, 0]}>
<boxGeometry args={topBottomArgs} />
<meshStandardMaterial {...materialProps} />
</mesh>
<mesh position={[0, 0, 0]}>
<boxGeometry args={topBottomArgs} />
<meshStandardMaterial {...materialProps} />
</mesh>
{[-1, 1].map((side) => (
<mesh key={`side-${side}`} position={[side * (width/2 - 0.005), height/2, 0]}>
<boxGeometry args={[0.01, height - 0.04, depth - 0.04]} />
<meshStandardMaterial
color="#2d3748"
roughness={0.4}
metalness={0.7}
side={2}
/>
</mesh>
))}
<mesh position={[0, height/2, -depth/2 + 0.005]}>
<boxGeometry args={[width - 0.04, height - 0.04, 0.01]} />
<meshPhysicalMaterial
color="#e2e8f0"
transparent
opacity={0.2}
roughness={0}
metalness={0.9}
transmission={0.8}
thickness={0.01}
/>
<mesh position={[0.2, 0, 0.01]}>
<boxGeometry args={[0.02, 0.15, 0.02]} />
<meshStandardMaterial color="#333" />
</mesh>
</mesh>
</group>
);
}, [width, height, depth, postWidth]);
return (
<group position={[0, 0.5, 0]}>
{frame}
<group position={[0, 0.1, 0]}>
{devices.map((device) => {
const uStart = device.position || device.u_position || 1;
const uSize = device.height || device.u_height || 1;
const yPos = (uStart - 1) * uHeight + (uSize * uHeight) / 2;
const deviceColor = getDeviceColor(device.type);
const statusColor = colors.status[device.status] || colors.status.running;
return (
<LODManager
key={device.id}
device={device}
uHeight={uHeight}
rackDepth={depth}
position={[0, yPos, 0]}
deviceColor={deviceColor}
statusColor={statusColor}
level={LOD_LEVELS.HIGH}
>
<DeviceModel
device={device}
uHeight={uHeight}
rackDepth={depth}
position={[0, 0, 0]}
isSelected={selectedDeviceId === device.id}
onClick={onDeviceClick}
onPointerOver={onDeviceHover}
onPointerOut={onDeviceLeave}
onEdit={onEditDevice}
onAddNic={onAddNic}
onAddPort={onAddPort}
tooltipFields={tooltipFields}
slideEnabled={deviceSlideEnabled}
/>
</LODManager>
);
})}
</group>
</group>
);
};
export default RackModel;