Files
yunrui_asset/frontend/src/components/3d/RackModel.jsx
T
zhang1106 6d61d6e54c feat(3d): 添加Scene3DContext优化3D场景状态管理
refactor(3d): 重构LODManager使用ref优化性能

feat(3d): 在RackModel中添加U位刻度标识

refactor(3d): 优化Scene组件相机控制和渲染设置

refactor(3d): 重构DeviceModel使用共享几何体和材质缓存

refactor(3d): 优化Rack3DVisualization使用Scene3DContext

style(dashboard): 改进响应式布局和样式

perf(3d): 优化InstancedMesh性能减少内存占用
2026-01-29 13:09:43 +08:00

243 lines
8.3 KiB
React

import React, { useMemo } from 'react';
import * as THREE from 'three';
import DeviceModel from './DeviceModel';
import LODManager, { LOD_LEVELS } from './LODManager';
const RackModel = ({
rack,
devices = [],
selectedDeviceId,
onDeviceClick,
onDeviceLeave,
onDeviceHover,
onEditDevice,
onAddNic,
onAddPort,
tooltipFields,
deviceSlideEnabled = true
}) => {
const width = 0.6;
const depth = 1.0;
const uHeight = 0.04445;
const postWidth = 0.05;
const rackHeight = rack?.height || 45;
const height = rackHeight * uHeight + 0.2;
// 颜色映射
const colors = {
server: '#3b82f6',
switch: '#22c55e',
router: '#f59e0b',
firewall: '#ef4444',
storage: '#8b5cf6',
default: '#3b82f6',
status: {
running: '#10b981',
warning: '#f59e0b',
error: '#ef4444',
offline: '#6b7280'
}
};
const getDeviceColor = (type) => {
const t = type?.toLowerCase() || '';
if (t.includes('server') || t.includes('服务器')) return colors.server;
if (t.includes('switch') || t.includes('交换机')) return colors.switch;
if (t.includes('router') || t.includes('路由器')) return colors.router;
if (t.includes('firewall') || t.includes('防火墙')) return colors.firewall;
if (t.includes('storage') || t.includes('存储')) return colors.storage;
return colors.default;
};
// 设备组的Y偏移量(与下方设备渲染的偏移一致)
const deviceGroupOffset = 0.1;
// 生成U位刻度标识 - 写在机柜左右两侧柱子上
const uLabels = useMemo(() => {
const labels = [];
// 每一个U位都显示数字,从底部开始(U1在底部)
for (let u = 1; u <= rackHeight; u += 1) {
// 计算U位标识的Y坐标,需要加上设备组的偏移量
const yPos = (u - 1) * uHeight + uHeight / 2 + deviceGroupOffset;
// 创建数字纹理 - 白色数字在深色背景上更清晰
const createNumberTexture = (num) => {
const canvas = document.createElement('canvas');
canvas.width = 128;
canvas.height = 128;
const ctx = canvas.getContext('2d');
// 清除画布
ctx.clearRect(0, 0, 128, 128);
// 绘制白色数字
ctx.fillStyle = '#ffffff';
ctx.font = 'bold 80px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(num.toString(), 64, 64);
return new THREE.CanvasTexture(canvas);
};
const leftTexture = createNumberTexture(u);
const rightTexture = createNumberTexture(u);
// 创建平面几何体显示数字 - 每5U使用稍大的尺寸
const isMajorU = u % 5 === 0;
const planeSize = isMajorU ? 0.035 : 0.025;
const planeGeometry = new THREE.PlaneGeometry(planeSize, planeSize);
// 前侧柱子的位置: [-width/2 + postWidth/2, y, depth/2 - postWidth/2]
const leftPostX = -width/2 + postWidth/2;
const rightPostX = width/2 - postWidth/2;
const frontPostZ = depth/2 - postWidth/2;
// 刻度线颜色:每5U使用醒目的黄色,其他使用灰色
const tickColor = isMajorU ? '#fbbf24' : '#6b7280';
const tickHeight = isMajorU ? 0.002 : 0.001;
labels.push(
<group key={`u-label-${u}`}>
{/* 左前侧柱子上的U位标识 - 贴在柱子正侧面(面向前方) */}
<mesh
position={[leftPostX, yPos, frontPostZ + postWidth/2 + 0.001]}
geometry={planeGeometry}
>
<meshBasicMaterial
map={leftTexture}
transparent={true}
opacity={1}
side={THREE.DoubleSide}
/>
</mesh>
{/* 右前侧柱子上的U位标识 - 贴在柱子正侧面(面向前方) */}
<mesh
position={[rightPostX, yPos, frontPostZ + postWidth/2 + 0.001]}
geometry={planeGeometry}
>
<meshBasicMaterial
map={rightTexture}
transparent={true}
opacity={1}
side={THREE.DoubleSide}
/>
</mesh>
{/* 左前侧柱子上的刻度线 */}
<mesh position={[leftPostX, yPos, frontPostZ + postWidth/2 + 0.002]}>
<boxGeometry args={[postWidth, tickHeight, 0.001]} />
<meshBasicMaterial color={tickColor} />
</mesh>
{/* 右前侧柱子上的刻度线 */}
<mesh position={[rightPostX, yPos, frontPostZ + postWidth/2 + 0.002]}>
<boxGeometry args={[postWidth, tickHeight, 0.001]} />
<meshBasicMaterial color={tickColor} />
</mesh>
</group>
);
}
return labels;
}, [rackHeight, uHeight, width, depth, deviceGroupOffset]);
// 生成机柜框架
const frame = useMemo(() => {
const materialProps = { color: "#333", roughness: 0.5, metalness: 0.8 };
const postArgs = [postWidth, height, postWidth];
const topBottomArgs = [width + 0.02, 0.02, depth + 0.02];
return (
<group>
<mesh position={[-width/2 + postWidth/2, height/2, -depth/2 + postWidth/2]}>
<boxGeometry args={postArgs} />
<meshStandardMaterial {...materialProps} />
</mesh>
<mesh position={[width/2 - postWidth/2, height/2, -depth/2 + postWidth/2]}>
<boxGeometry args={postArgs} />
<meshStandardMaterial {...materialProps} />
</mesh>
<mesh position={[-width/2 + postWidth/2, height/2, depth/2 - postWidth/2]}>
<boxGeometry args={postArgs} />
<meshStandardMaterial {...materialProps} />
</mesh>
<mesh position={[width/2 - postWidth/2, height/2, depth/2 - postWidth/2]}>
<boxGeometry args={postArgs} />
<meshStandardMaterial {...materialProps} />
</mesh>
<mesh position={[0, height, 0]}>
<boxGeometry args={topBottomArgs} />
<meshStandardMaterial {...materialProps} />
</mesh>
<mesh position={[0, 0, 0]}>
<boxGeometry args={topBottomArgs} />
<meshStandardMaterial {...materialProps} />
</mesh>
{[-1, 1].map((side) => (
<mesh key={`side-${side}`} position={[side * (width/2 - 0.005), height/2, 0]}>
<boxGeometry args={[0.01, height - 0.04, depth - 0.04]} />
<meshStandardMaterial
color="#2d3748"
roughness={0.4}
metalness={0.7}
side={2}
/>
</mesh>
))}
{/* U位刻度标识 */}
{uLabels}
</group>
);
}, [width, height, depth, postWidth, uLabels]);
return (
<group position={[0, 0.5, 0]}>
{frame}
<group position={[0, 0.1, 0]}>
{devices.map((device) => {
const uStart = device.position || device.u_position || 1;
const uSize = device.height || device.u_height || 1;
const yPos = (uStart - 1) * uHeight + (uSize * uHeight) / 2;
const deviceColor = getDeviceColor(device.type);
const statusColor = colors.status[device.status] || colors.status.running;
return (
<LODManager
key={device.id}
device={device}
uHeight={uHeight}
rackDepth={depth}
position={[0, yPos, 0]}
deviceColor={deviceColor}
statusColor={statusColor}
level={LOD_LEVELS.HIGH}
>
<DeviceModel
device={device}
uHeight={uHeight}
rackDepth={depth}
position={[0, 0, 0]}
isSelected={selectedDeviceId === device.id}
onClick={onDeviceClick}
onPointerOver={onDeviceHover}
onPointerOut={onDeviceLeave}
onEdit={onEditDevice}
onAddNic={onAddNic}
onAddPort={onAddPort}
tooltipFields={tooltipFields}
slideEnabled={deviceSlideEnabled}
/>
</LODManager>
);
})}
</group>
</group>
);
};
export default RackModel;