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xinmi/internal/application/service/user_env_resolver.go
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package service
import (
"context"
"github.com/Tencent/WeKnora/internal/types"
)
// userEnvReader is the slice of the repository this resolver needs. Narrowing it
// keeps the resolver testable without a database and makes the queries it
// issues per execution visible in the type.
type userEnvReader interface {
ListUserEnvVars(
ctx context.Context, tenantID uint64, p types.Principal, configID, skillID string,
) ([]*types.TenantUserEnvVar, error)
}
// userEnvResolver answers skills.SkillEnvResolver from the skill rows this turn
// already loaded plus the caller's own values.
type userEnvResolver struct {
// byName indexes the rows by the name the model addresses skills with.
byName map[string]*types.TenantSkillEntity
userEnvs userEnvReader
// tenantID and configID are the scope the rows came from, not whatever the
// context happens to hold, so a lookup cannot resolve into another
// workspace or another config.
tenantID uint64
configID string
}
// NewUserEnvResolver builds the resolver for one agent run. rows are this run's
// installed skills, already carrying their declarations and admin values; they
// may be empty, in which case only config-wide variables are resolved.
func NewUserEnvResolver(
rows []*types.TenantSkillEntity, userEnvs userEnvReader, tenantID uint64, configID string,
) *userEnvResolver {
byName := make(map[string]*types.TenantSkillEntity, len(rows))
for _, row := range rows {
if row != nil {
byName[row.Name] = row
}
}
return &userEnvResolver{
byName: byName, userEnvs: userEnvs, tenantID: tenantID, configID: configID,
}
}
// ResolveEnv layers the sources in a fixed order, each overwriting the last:
// the admin's workspace-wide skill values, then this caller's config-wide
// variables, then this caller's values for that skill. Mine beat the
// workspace's; among mine, the skill-specific one beats the config-wide one.
//
// An empty skillName resolves only the config-wide variables, which is what
// shell_exec gets when the model names no skill. An unknown name behaves the
// same way: preloaded skills reach here too and carry no declaration.
func (r *userEnvResolver) ResolveEnv(
ctx context.Context, skillName string,
) (map[string]string, []string, error) {
// The identity is the Principal from the context and nothing else. A user
// id would give every IM caller in a workspace the same synthetic account
// and therefore the same values.
principal, hasPrincipal := types.PrincipalFromContext(ctx)
canReadMine := hasPrincipal && r.userEnvs != nil
env := map[string]string{}
row := r.byName[skillName]
if row != nil {
for _, declared := range row.Envs {
// An empty admin value means unset; injecting it would make an
// unconfigured variable indistinguishable from one set to "".
if declared.Value != "" {
env[declared.Name] = declared.Value
}
}
}
if canReadMine {
if err := r.overlayMine(ctx, principal, "", env); err != nil {
return nil, nil, err
}
if row != nil {
if err := r.overlayMine(ctx, principal, row.ID, env); err != nil {
return nil, nil, err
}
}
}
var missing []string
if row != nil {
for _, declared := range row.Envs {
if declared.Required && env[declared.Name] == "" {
missing = append(missing, declared.Name)
}
}
}
return env, missing, nil
}
// overlayMine writes the caller's own values for one scope over env. A failure
// is never degraded to the admin value: running a skill with somebody else's
// key is worse than not running it.
func (r *userEnvResolver) overlayMine(
ctx context.Context, principal types.Principal, skillID string, env map[string]string,
) error {
owned, err := r.userEnvs.ListUserEnvVars(ctx, r.tenantID, principal, r.configID, skillID)
if err != nil {
return err
}
for _, value := range owned {
if value == nil || value.Value == "" {
continue
}
env[value.Name] = value.Value
}
return nil
}