update:1.更新灵感模式重试功能

This commit is contained in:
xiamuceer
2025-11-20 10:49:31 +08:00
parent 8b66945823
commit 80989271e7
2 changed files with 378 additions and 28 deletions
+131 -8
View File
@@ -333,16 +333,43 @@ class PlotExpansionService:
"""
logger.info(f"根据规划创建 {len(chapter_plans)} 个章节记录")
# 如果没有指定起始章节号,自动计算
# 如果没有指定起始章节号,根据大纲顺序自动计算
if start_chapter_number is None:
# 查询项目中已有章节的最大序号
max_number_result = await db.execute(
select(func.max(Chapter.chapter_number))
.where(Chapter.project_id == project_id)
# 1. 获取当前大纲信息
outline_result = await db.execute(
select(Outline).where(Outline.id == outline_id)
)
max_number = max_number_result.scalar()
start_chapter_number = (max_number or 0) + 1
logger.info(f"自动计算起始章节号: {start_chapter_number} (当前最大序号: {max_number})")
current_outline = outline_result.scalar_one_or_none()
if not current_outline:
raise ValueError(f"大纲 {outline_id} 不存在")
# 2. 查询所有在当前大纲之前的大纲(按order_index排序)
prev_outlines_result = await db.execute(
select(Outline)
.where(
Outline.project_id == project_id,
Outline.order_index < current_outline.order_index
)
.order_by(Outline.order_index)
)
prev_outlines = prev_outlines_result.scalars().all()
# 3. 计算前面所有大纲已展开的章节总数
total_prev_chapters = 0
for prev_outline in prev_outlines:
count_result = await db.execute(
select(func.count(Chapter.id))
.where(
Chapter.project_id == project_id,
Chapter.outline_id == prev_outline.id
)
)
total_prev_chapters += count_result.scalar() or 0
# 4. 起始章节号 = 前面所有大纲的章节数 + 1
start_chapter_number = total_prev_chapters + 1
logger.info(f"自动计算起始章节号: {start_chapter_number} (基于大纲order_index={current_outline.order_index}, 前置章节数={total_prev_chapters})")
chapters = []
for idx, plan in enumerate(chapter_plans):
@@ -376,6 +403,14 @@ class PlotExpansionService:
await db.refresh(chapter)
logger.info(f"成功创建 {len(chapters)} 个章节记录(已保存展开规划数据)")
# 重新排序当前大纲之后的所有章节
await self._renumber_subsequent_chapters(
project_id=project_id,
current_outline_id=outline_id,
db=db
)
return chapters
async def _get_outline_context(
@@ -717,6 +752,94 @@ class PlotExpansionService:
}]
async def _renumber_subsequent_chapters(
self,
project_id: str,
current_outline_id: str,
db: AsyncSession
):
"""
重新计算当前大纲之后所有大纲的章节序号
Args:
project_id: 项目ID
current_outline_id: 当前大纲ID
db: 数据库会话
"""
logger.info(f"开始重新排序大纲 {current_outline_id} 之后的所有章节")
# 1. 获取当前大纲信息
current_outline_result = await db.execute(
select(Outline).where(Outline.id == current_outline_id)
)
current_outline = current_outline_result.scalar_one_or_none()
if not current_outline:
logger.warning(f"大纲 {current_outline_id} 不存在,跳过重新排序")
return
# 2. 获取当前大纲及之后的所有大纲(按order_index排序)
subsequent_outlines_result = await db.execute(
select(Outline)
.where(
Outline.project_id == project_id,
Outline.order_index >= current_outline.order_index
)
.order_by(Outline.order_index)
)
subsequent_outlines = subsequent_outlines_result.scalars().all()
# 3. 计算每个大纲的起始章节号
current_chapter_number = 1
# 先计算前面大纲的章节总数
prev_outlines_result = await db.execute(
select(Outline)
.where(
Outline.project_id == project_id,
Outline.order_index < current_outline.order_index
)
.order_by(Outline.order_index)
)
prev_outlines = prev_outlines_result.scalars().all()
for prev_outline in prev_outlines:
count_result = await db.execute(
select(func.count(Chapter.id))
.where(
Chapter.project_id == project_id,
Chapter.outline_id == prev_outline.id
)
)
current_chapter_number += count_result.scalar() or 0
# 4. 逐个大纲更新章节序号
updated_count = 0
for outline in subsequent_outlines:
# 获取该大纲的所有章节(按sub_index排序)
chapters_result = await db.execute(
select(Chapter)
.where(
Chapter.project_id == project_id,
Chapter.outline_id == outline.id
)
.order_by(Chapter.sub_index)
)
chapters = chapters_result.scalars().all()
# 更新每个章节的chapter_number
for chapter in chapters:
if chapter.chapter_number != current_chapter_number:
logger.debug(f"更新章节 {chapter.id}: {chapter.chapter_number} -> {current_chapter_number}")
chapter.chapter_number = current_chapter_number
updated_count += 1
current_chapter_number += 1
# 5. 提交更新
await db.commit()
logger.info(f"重新排序完成,共更新 {updated_count} 个章节的序号")
# 工厂函数
def create_plot_expansion_service(ai_service: AIService) -> PlotExpansionService:
"""创建剧情展开服务实例"""
+247 -20
View File
@@ -48,6 +48,7 @@ const Inspiration: React.FC = () => {
const [projectTitle, setProjectTitle] = useState<string>('');
const [progress, setProgress] = useState(0);
const [progressMessage, setProgressMessage] = useState('');
const [errorDetails, setErrorDetails] = useState<string>(''); // 新增:错误详情
const [generationSteps, setGenerationSteps] = useState<{
worldBuilding: 'pending' | 'processing' | 'completed' | 'error';
characters: 'pending' | 'processing' | 'completed' | 'error';
@@ -58,6 +59,10 @@ const Inspiration: React.FC = () => {
outline: 'pending'
});
// 新增:保存生成数据,用于重试
const [generationData, setGenerationData] = useState<WizardData | null>(null);
const [worldBuildingResult, setWorldBuildingResult] = useState<any>(null);
// 滚动容器引用
const messagesEndRef = useRef<HTMLDivElement>(null);
const chatContainerRef = useRef<HTMLDivElement>(null);
@@ -334,6 +339,8 @@ const Inspiration: React.FC = () => {
setProjectTitle(data.title);
setProgress(0);
setProgressMessage('开始创建项目...');
setErrorDetails(''); // 清空错误详情
setGenerationData(data); // 保存数据用于重试
// 步骤1: 生成世界观并创建项目
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'processing' }));
@@ -357,9 +364,12 @@ const Inspiration: React.FC = () => {
},
onResult: (result) => {
setProjectId(result.project_id);
setWorldBuildingResult(result); // 保存结果用于重试
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'completed' }));
},
onError: (error) => {
console.error('世界观生成失败:', error);
setErrorDetails(`世界观生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'error' }));
throw new Error(error);
},
@@ -370,11 +380,12 @@ const Inspiration: React.FC = () => {
);
if (!worldResult?.project_id) {
throw new Error('项目创建失败');
throw new Error('项目创建失败:未获取到项目ID');
}
const createdProjectId = worldResult.project_id;
setProjectId(createdProjectId);
setWorldBuildingResult(worldResult);
// 步骤2: 生成角色
setGenerationSteps(prev => ({ ...prev, characters: 'processing' }));
@@ -403,6 +414,8 @@ const Inspiration: React.FC = () => {
setGenerationSteps(prev => ({ ...prev, characters: 'completed' }));
},
onError: (error) => {
console.error('角色生成失败:', error);
setErrorDetails(`角色生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, characters: 'error' }));
throw new Error(error);
},
@@ -433,6 +446,8 @@ const Inspiration: React.FC = () => {
setGenerationSteps(prev => ({ ...prev, outline: 'completed' }));
},
onError: (error) => {
console.error('大纲生成失败:', error);
setErrorDetails(`大纲生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, outline: 'error' }));
throw new Error(error);
},
@@ -450,13 +465,171 @@ const Inspiration: React.FC = () => {
} catch (error) {
const apiError = error as ApiError;
message.error('创建项目失败:' + (apiError.response?.data?.detail || apiError.message || '未知错误'));
setCurrentStep('genre');
setGenerationSteps({
worldBuilding: 'pending',
characters: 'pending',
outline: 'pending'
});
const errorMsg = apiError.response?.data?.detail || apiError.message || '未知错误';
console.error('创建项目失败:', errorMsg);
setErrorDetails(errorMsg);
message.error('创建项目失败:' + errorMsg);
// 不重置步骤,保持在generating状态以显示重试按钮
} finally {
setLoading(false);
}
};
// 重试世界观生成
const retryWorldBuilding = async () => {
if (!generationData) return;
setLoading(true);
setErrorDetails('');
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'processing' }));
setProgressMessage('重新生成世界观...');
try {
const worldResult = await wizardStreamApi.generateWorldBuildingStream(
{
title: generationData.title,
description: generationData.description,
theme: generationData.theme,
genre: generationData.genre.join('、'),
narrative_perspective: generationData.narrative_perspective,
target_words: 100000,
chapter_count: 5,
character_count: 5,
},
{
onProgress: (msg, prog) => {
setProgress(Math.floor(prog / 3));
setProgressMessage(msg);
},
onResult: (result) => {
setProjectId(result.project_id);
setWorldBuildingResult(result);
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'completed' }));
message.success('世界观生成成功!');
},
onError: (error) => {
console.error('世界观生成失败:', error);
setErrorDetails(`世界观生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, worldBuilding: 'error' }));
},
onComplete: () => {
console.log('世界观重新生成完成');
}
}
);
if (worldResult?.project_id) {
setProjectId(worldResult.project_id);
setWorldBuildingResult(worldResult);
}
} catch (error: any) {
console.error('重试世界观生成失败:', error);
setErrorDetails(error.message || '重试失败');
} finally {
setLoading(false);
}
};
// 重试角色生成
const retryCharacters = async () => {
if (!generationData || !projectId || !worldBuildingResult) {
message.warning('请先完成世界观生成');
return;
}
setLoading(true);
setErrorDetails('');
setGenerationSteps(prev => ({ ...prev, characters: 'processing' }));
setProgressMessage('重新生成角色...');
try {
await wizardStreamApi.generateCharactersStream(
{
project_id: projectId,
count: 5,
world_context: {
time_period: worldBuildingResult.time_period || '',
location: worldBuildingResult.location || '',
atmosphere: worldBuildingResult.atmosphere || '',
rules: worldBuildingResult.rules || '',
},
theme: generationData.theme,
genre: generationData.genre.join('、'),
},
{
onProgress: (msg, prog) => {
setProgress(33 + Math.floor(prog / 3));
setProgressMessage(msg);
},
onResult: (result) => {
console.log(`成功生成${result.characters?.length || 0}个角色`);
setGenerationSteps(prev => ({ ...prev, characters: 'completed' }));
message.success('角色生成成功!');
},
onError: (error) => {
console.error('角色生成失败:', error);
setErrorDetails(`角色生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, characters: 'error' }));
},
onComplete: () => {
console.log('角色重新生成完成');
}
}
);
} catch (error: any) {
console.error('重试角色生成失败:', error);
setErrorDetails(error.message || '重试失败');
} finally {
setLoading(false);
}
};
// 重试大纲生成
const retryOutline = async () => {
if (!generationData || !projectId) {
message.warning('请先完成世界观和角色生成');
return;
}
setLoading(true);
setErrorDetails('');
setGenerationSteps(prev => ({ ...prev, outline: 'processing' }));
setProgressMessage('重新生成大纲...');
try {
await wizardStreamApi.generateCompleteOutlineStream(
{
project_id: projectId,
chapter_count: 5,
narrative_perspective: generationData.narrative_perspective,
target_words: 100000,
},
{
onProgress: (msg, prog) => {
setProgress(66 + Math.floor(prog / 3));
setProgressMessage(msg);
},
onResult: () => {
console.log('大纲生成完成');
setGenerationSteps(prev => ({ ...prev, outline: 'completed' }));
setProgress(100);
setProgressMessage('项目创建完成!');
setCurrentStep('complete');
message.success('大纲生成成功!项目创建完成!');
},
onError: (error) => {
console.error('大纲生成失败:', error);
setErrorDetails(`大纲生成失败: ${error}`);
setGenerationSteps(prev => ({ ...prev, outline: 'error' }));
},
onComplete: () => {
console.log('大纲重新生成完成');
}
}
);
} catch (error: any) {
console.error('重试大纲生成失败:', error);
setErrorDetails(error.message || '重试失败');
} finally {
setLoading(false);
}
@@ -630,6 +803,10 @@ const Inspiration: React.FC = () => {
return { icon: '○', color: '#d9d9d9' };
};
const hasError = generationSteps.worldBuilding === 'error' ||
generationSteps.characters === 'error' ||
generationSteps.outline === 'error';
return (
<div style={{ textAlign: 'center', padding: '40px 20px' }}>
<Title level={3} style={{ marginBottom: 32, color: '#fff' }}>
@@ -639,7 +816,7 @@ const Inspiration: React.FC = () => {
<Card style={{ marginBottom: 24 }}>
<Progress
percent={progress}
status={progress === 100 ? 'success' : 'active'}
status={hasError ? 'exception' : (progress === 100 ? 'success' : 'active')}
strokeColor={{
'0%': '#667eea',
'100%': '#764ba2',
@@ -647,16 +824,33 @@ const Inspiration: React.FC = () => {
style={{ marginBottom: 24 }}
/>
<Paragraph style={{ fontSize: 16, marginBottom: 32, color: '#666' }}>
<Paragraph style={{ fontSize: 16, marginBottom: 32, color: hasError ? '#ff4d4f' : '#666' }}>
{progressMessage}
</Paragraph>
{/* 错误详情显示 */}
{errorDetails && (
<Card
size="small"
style={{
marginBottom: 24,
background: '#fff2f0',
borderColor: '#ffccc7',
textAlign: 'left'
}}
>
<Text strong style={{ color: '#ff4d4f' }}></Text>
<br />
<Text style={{ color: '#666', fontSize: 14 }}>{errorDetails}</Text>
</Card>
)}
<Space direction="vertical" size={16} style={{ width: '100%', maxWidth: 400, margin: '0 auto' }}>
{[
{ key: 'worldBuilding', label: '生成世界观', step: generationSteps.worldBuilding },
{ key: 'characters', label: '生成角色', step: generationSteps.characters },
{ key: 'outline', label: '生成大纲', step: generationSteps.outline },
].map(({ key, label, step }) => {
{ key: 'worldBuilding', label: '生成世界观', step: generationSteps.worldBuilding, retry: retryWorldBuilding },
{ key: 'characters', label: '生成角色', step: generationSteps.characters, retry: retryCharacters },
{ key: 'outline', label: '生成大纲', step: generationSteps.outline, retry: retryOutline },
].map(({ key, label, step, retry }) => {
const status = getStepStatus(step);
return (
<div
@@ -666,17 +860,31 @@ const Inspiration: React.FC = () => {
alignItems: 'center',
justifyContent: 'space-between',
padding: '12px 20px',
background: step === 'processing' ? '#f0f5ff' : '#fafafa',
background: step === 'processing' ? '#f0f5ff' : (step === 'error' ? '#fff2f0' : '#fafafa'),
borderRadius: 8,
border: `1px solid ${step === 'processing' ? '#d6e4ff' : '#f0f0f0'}`,
border: `1px solid ${step === 'processing' ? '#d6e4ff' : (step === 'error' ? '#ffccc7' : '#f0f0f0')}`,
}}
>
<Text style={{ fontSize: 16, fontWeight: step === 'processing' ? 600 : 400 }}>
{label}
</Text>
<span style={{ fontSize: 20, color: status.color }}>
{status.icon}
</span>
<Space>
<span style={{ fontSize: 20, color: status.color }}>
{status.icon}
</span>
{step === 'error' && (
<Button
type="primary"
size="small"
danger
onClick={retry}
loading={loading}
disabled={loading}
>
</Button>
)}
</Space>
</div>
);
})}
@@ -684,8 +892,27 @@ const Inspiration: React.FC = () => {
</Card>
<Paragraph type="secondary" style={{ color: '#fff', opacity: 0.9 }}>
AI正在为您精心创作...
{hasError ? '生成过程中出现错误,请点击重试按钮重新生成' : '请耐心等待,AI正在为您精心创作...'}
</Paragraph>
{hasError && (
<Space style={{ marginTop: 16 }}>
<Button
size="large"
onClick={() => {
setCurrentStep('confirm');
setGenerationSteps({
worldBuilding: 'pending',
characters: 'pending',
outline: 'pending'
});
setErrorDetails('');
}}
>
</Button>
</Space>
)}
</div>
);
};